Women in Games launches 2026 manifesto for gender equality

Women in Games, a UK-based not-for-profit organization, has unveiled its 2026 Manifesto to address gender imbalances in the video games industry. The document calls for systemic changes to empower women, who represent nearly half of players but less than a third of the workforce. It introduces new initiatives to amplify women's voices and foster partnerships across the sector.

Women in Games launched its 2026 Manifesto this past week, marking a bold call to action for rebalancing gender representation and fairness in the global video games industry. The UK-based organization highlights that while women comprise nearly half of all players, they account for fewer than a third of the industry's workforce. The manifesto outlines 14 core reasons why empowering women is essential, linking inclusive development to greater innovation, creativity, sustainability, and cultural impact.

A key component is the introduction of "Women in Games Voices: The Living Guide," an evolving platform that amplifies women's experiences through videos, podcasts, essays, and educational resources. This initiative builds on the organization's advocacy to create a dynamic global resource amid ongoing challenges such as pay disparities, limited leadership roles, workplace safety issues, and reduced visibility for women and gender-diverse professionals.

The manifesto structures its approach around five spheres of action: Industry, Education, Policy, Community, and Culture. It emphasizes partnership, collaborating with corporate, education, and individual ambassadors, as well as global chapters and networks, to drive change in studios, classrooms, boardrooms, and communities worldwide.

"Progress does not happen by accident – it happens when people come together with clarity, courage, and purpose," said Women in Games CEO Dr. Marie-Claire Isaaman. "The Women in Games Manifesto is a living commitment to rebalancing the scales and ensuring that women are not only part of the future of games, but are helping to design it. As the industry looks toward futures shaped by AI, virtual worlds, and the metaverse, who builds those systems matters. Fairness is not charity — it is strategy. When women thrive, the industry thrives. This Manifesto is an invitation to the entire ecosystem to build a fair playing field together."

The full manifesto is available online as a PDF, positioning equality as a strategic necessity for the industry's future.

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FIFA officials and Brazilian soccer legends unveil the vibrant 2027 Women's World Cup logo at a festive ceremony in Rio de Janeiro.
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FIFA launches branding for 2027 women's World Cup in Brazil

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FIFA unveiled the official visual identity for the 2027 Women's World Cup to be hosted in Brazil during a ceremony in Rio de Janeiro on January 25, 2026. The event highlighted optimism for the Brazilian national team and opened ticket interest registration. Brazilian officials and soccer legends attended the launch.

In 2025, the video game industry's long-standing isolation from broader cultural and political issues began to break down, according to a Kotaku review of the year. This shift was highlighted by public responses to Microsoft's involvement in Israeli Defense Force operations in Gaza. The review frames the year as a pivotal and negative turning point for the industry and society.

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The second edition of the '16 Days of Activism Against Gender-Based Violence' festival saw the National Council for Women partner with international organizations to combat violence against women. Organized by What Women Want magazine alongside UN Women, UNFPA, and UNICEF, the event combined policy talks, art, and public involvement. Discussions highlighted digital risks and art's role in awareness.

Daily Maverick readers have voted Women for Change as the Movement of the Year for its role in the G20 Women’s Shutdown, which highlighted South Africa’s high rates of gender-based violence and femicide. The November 21 protest led to over one million petition signatures and a national disaster declaration by President Cyril Ramaphosa. Founded by Sabrina Walter, the group evolved from a running club into a global voice for survivors.

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The Game Developers Conference's 2026 State of the Game Industry Report reveals that one-third of surveyed US workers in the games industry have been laid off over the past two years. Globally, 28 percent of respondents reported similar experiences. The findings highlight ongoing challenges including project cancellations and company restructurings.

Shortlist magazine published a guide on December 27, 2025, previewing nine essential video games for 2026, from superhero adventures and fantasy sequels to Grand Theft Auto 6—heralding a landmark year for gamers.

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Sports Interactive, owned by Sega, has signed a multi-year partnership with FIFA to bring official licensing to its Football Manager series for the first time. The deal will feature FIFA's major tournaments in Football Manager 2026, including the 2026 World Cup, Women's World Cup, and Club World Cup. The game launches globally on November 4, 2025, following the cancellation of Football Manager 2025.

 

 

 

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