Cyberpunk 2077 launches PS5 Pro patch with 90fps mode

CD Projekt Red has released a PlayStation 5 Pro patch for Cyberpunk 2077, adding ray tracing, PSSR AI upscaling, and new graphics modes including one that reaches 90fps. The update arrived on April 8, just a day after its reveal. It enhances visuals on the upgraded console launched in 2024.

Fans of Cyberpunk 2077 had requested a PlayStation 5 Pro update since the console's 2024 release, and CD Projekt Red delivered it swiftly. Revealed on Tuesday, April 7, the patch became available on April 8. It introduces BVH8 support for ray-traced lighting, shadows, and reflections, as the studio detailed on the PlayStation Blog: “BVH8 (8-way Bounding Volume Hierarchy) support to implement ray-traced lighting, shadows, and reflections, bringing the lighting even closer to our artistic vision for this world.” PSSR AI upscaling is also included, allowing customized visuals with fewer compromises than on base PS5 models. The 2020 open-world RPG now offers three new graphics modes on PS5 Pro. Ray Tracing Pro mode provides enhanced lighting and reflections at 30fps, or up to 40fps on displays with variable refresh rate. A standard ray-tracing option targets 60fps, while performance mode hits up to 90fps on VRR-enabled screens. Cyberpunk 2077 is available in the PlayStation Plus Extra and Premium libraries, though fans continue to seek features like FOV sliders and mod support on consoles.

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PS5 console modded with Linux running ray-traced GTA V at 4K 60fps on a high-end monitor, illustrating hardware potential unlocked by modder.
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Modder ports Linux to PS5, enabling ray-traced GTA V at 4K 60fps and revealing hardware potential

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Security researcher Andy Nguyen (TheFlow0) has ported Linux to older-firmware PlayStation 5 consoles using community exploits, transforming them into Steam-compatible machines. Demonstrated on March 6, 2026, the setup runs Grand Theft Auto V Enhanced with ray tracing at 4K 60fps—surpassing native PS5 performance—while retaining full I/O support, though it risks overheating at peak clocks, especially on PS5 Slim models.

Sony is set to release a software update for the PS5 Pro in March, introducing an upgraded version of its PSSR upscaling technology based on AMD FSR 4. Mark Cerny, lead architect for the PS5 and PS5 Pro, announced the changes in a blog post, highlighting improvements in image quality and framerate. Resident Evil Requiem will be among the first games to utilize the new tech.

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Pearl Abyss has confirmed that its upcoming open-world action game Crimson Desert will incorporate Sony's updated PSSR AI upscaling technology on the PS5 Pro. This update enables 4K resolutions at higher frame rates while supporting ray tracing. The announcement highlights advancements in console performance for the title.

Pearl Abyss's upcoming action-adventure game Crimson Desert has impressed analysts with its graphical performance on PC hardware. A Digital Foundry tech preview highlights the game running at native 4K resolution with ray tracing enabled at 60 frames per second. The demonstration utilized the developer's BlackSpace Engine, marking its debut in the title.

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Frequent crashes, slowdowns, freezes, and save issues have plagued Starfield on PS5 and PS5 Pro since its debut over the weekend, prompting refund requests after failed troubleshooting. Bethesda Game Studios acknowledged the problems on April 13 and is preparing a hotfix for release this week.

Sony executives detailed new uses for generative AI during the company's earnings call on May 8. PlayStation CEO Hideaki Nishino described tools that speed up animation and personalization on the platform. The remarks came alongside forecasts of lower PS5 sales due to memory shortages.

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