Dispatch surpasses 3 million sales with 'Wrapped' player stats

AdHoc Studio's episodic workplace comedy adventure game Dispatch has surpassed three million sales worldwide, up from two million reported late last year. A celebratory 'Dispatch Wrapped' video shares key player statistics.

AdHoc Studio announced on January 10, 2026, that its 2025 debut Dispatch—an episodic adventure blending workplace comedy and superhero dispatching—has sold over three million copies worldwide. This builds on the game's strong performance: one million units in its first ten days of launch and two million by late December.

The milestone coincides with a New Year's 'Dispatch Wrapped' video on Bluesky (viewer discretion advised for spoilers), revealing players collectively completed 52.5 million shifts and answered 727 million calls.

Dispatch, nominated for Best Debut Indie Game at the Game Awards (won by Clair Obscur: Expedition 33, which also took Game of the Year), continues to shine as an indie hit. The video teases popular player choices like romance options and decisions, without specifics here to preserve surprises. The recent million-unit surge since late November highlights its sustained appeal in a crowded market.

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Photorealistic scene of BAFTA Games Awards 2026 nominations announcement highlighting Clair Obscur: Expedition 33 and Dispatch.
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Clair Obscur: Expedition 33 leads BAFTA Games Awards 2026 nominations with record 12 nods

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French RPG Clair Obscur: Expedition 33 has topped the 2026 BAFTA Games Awards nominations with a record-breaking 12 nods for a debut game, followed by Dispatch with nine. The 22nd awards recognise 42 titles across 17 categories from UK and international studios, with the ceremony set for 17 April at London's Queen Elizabeth Hall.

AdHoc Studio has assured fans that its superhero comedy game Dispatch will launch without censorship on Xbox platforms. The announcement follows concerns raised after the game's censored version on Nintendo Switch and Switch 2. The Xbox release matches the full versions on PC and PlayStation.

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Developers at AdHoc Studio have explained why Invisigal appears more prominently than Blonde Blazer in their superhero game Dispatch, regardless of player romance choices. Co-founder Nick Herman told Mothership the difference stems from story structure and character authenticity, not favoritism. The clarification responds to fan debates over perceived bias.

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