Dispatch surpasses 3 million sales with 'Wrapped' player stats

AdHoc Studio's episodic workplace comedy adventure game Dispatch has surpassed three million sales worldwide, up from two million reported late last year. A celebratory 'Dispatch Wrapped' video shares key player statistics.

AdHoc Studio announced on January 10, 2026, that its 2025 debut Dispatch—an episodic adventure blending workplace comedy and superhero dispatching—has sold over three million copies worldwide. This builds on the game's strong performance: one million units in its first ten days of launch and two million by late December.

The milestone coincides with a New Year's 'Dispatch Wrapped' video on Bluesky (viewer discretion advised for spoilers), revealing players collectively completed 52.5 million shifts and answered 727 million calls.

Dispatch, nominated for Best Debut Indie Game at the Game Awards (won by Clair Obscur: Expedition 33, which also took Game of the Year), continues to shine as an indie hit. The video teases popular player choices like romance options and decisions, without specifics here to preserve surprises. The recent million-unit surge since late November highlights its sustained appeal in a crowded market.

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An illustration of a gaming monitor showing record sales for the James Bond game 007 First Light with Steam stats and spy motifs.
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007 First Light sells 1.5 million copies in 24 hours

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IO Interactive's new James Bond game 007 First Light sold over 1.5 million copies across platforms within its first day of release. The title reached a peak of 68,477 concurrent players on Steam. The studio plans ongoing support similar to its Hitman series.

AdHoc has released a new patch for Dispatch on Nintendo Switch that lets players toggle some of the game's adult content previously censored by Nintendo.

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Developers at AdHoc Studio have explained why Invisigal appears more prominently than Blonde Blazer in their superhero game Dispatch, regardless of player romance choices. Co-founder Nick Herman told Mothership the difference stems from story structure and character authenticity, not favoritism. The clarification responds to fan debates over perceived bias.

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