Last Flag shooter ends major development after low player counts

Night Street Games has halted plans for major content updates to its multiplayer shooter Last Flag, just three weeks after launch, due to insufficient player numbers. The studio, founded by Imagine Dragons singer Dan Reynolds and his brother Mac, confirmed it will deliver only planned patches before shifting focus. The game will remain online with community features.

Last Flag, a capture-the-flag style online multiplayer shooter, launched on Steam on April 14, 2026. Developed by Night Street Games—co-founded in 2020 by Imagine Dragons frontman Dan Reynolds and his brother Mac Reynolds, the band's manager—the game peaked at under 600 concurrent players on SteamDB, despite promotion via the band's social media accounts with millions of followers. Mac Reynolds expressed hope last month that players would try the game, as he told Bloomberg in an interview, but it failed to attract a sustainable audience. Night Street Games confirmed on May 1 that financial constraints make additional development, including console ports, unlikely beyond upcoming patches, according to a Steam blog post and Mac's Discord message shared via Twitter by Knoebel. Mac stated on the official Discord server, “If you’ve been following the Steam charts, you already know that Last Flag has been unable to find the audience it needs to give all of you the experience you deserve.” The studio emphasized that Last Flag will not shut down. Mac added, “Last Flag isn’t going anywhere,” promising a new mode, character, map, cosmetics, and custom lobbies with alternate rules to enhance community control. He concluded, “Our game belongs to you now, and we hope to continue capturing flags with you for years to come.” This outcome echoes recent struggles of other live-service shooters like Concord amid dominance by titles such as Fortnite and Call of Duty Warzone.

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Illustration of Highguard game servers powering down in a data center, with shutdown notice and declining player/revenue graphs.
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Highguard raid shooter to shut down March 12 amid revenue woes and sharp player drop

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Wildlight Entertainment will shut down servers for its free-to-play multiplayer raid shooter Highguard on March 12, 2026—45 days after launch—citing insufficient revenue and failure to sustain a player base despite over 2 million users, a peak of nearly 100,000 concurrent players, and post-launch updates. A final content update is planned before closure.

Highguard, Wildlight Entertainment's multiplayer shooter, has gone offline on March 12, 2026—less than two months after launch—following last week's shutdown announcement amid player retention and funding woes. A former Naughty Dog artist who designed early concept art for hero Condor has sworn off live-service projects, while a Kotaku writer mourned the game's unique chill vibe.

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Free-to-play shooter Highguard from Wildlight Entertainment closes on March 12, 2026—making today, March 11, the final day—following last week's shutdown announcement amid layoffs, Tencent funding withdrawal, and ongoing performance woes. Available on PS5, Xbox Series X/S, and PC, the game saw player counts drop to double digits last week after a troubled launch.

One day after Bungie's sci-fi extraction shooter Marathon launched on March 5, 2026, Steam concurrent players peaked near 90,000 but fell over 50% within 24 hours, fueling community concerns. Criticism targeted the $10 premium battle pass and store prices, alongside day-one exploits and delays, though artist Fern 'Antireal' Hook is now credited.

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Activision has announced that servers for Call of Duty: Warzone Mobile will go offline on April 17, 2026. The mobile battle royale game, a port of the popular CoD mode, will remain playable for current users until that date. This follows an earlier notice in May 2025 that the title would be delisted without new content.

Electronic Arts has laid off an unspecified number of developers across its Battlefield studios—including DICE, Criterion, Ripple Effect, and Motive—despite Battlefield 6's strong 2025 sales. The move, announced March 9, 2026, realigns teams around community priorities following developers' February comments on post-launch player decline. Affected studios will continue live-service updates.

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The developer behind Soulslike action-RPG Wuchang: Fallen Feathers has reportedly dissolved its core team following the departure of producer and director Xia Siyuan. Staff were asked to shift to outsourcing or support roles on other projects, but most declined. The game has received no updates since November 2025.

 

 

 

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