Highguard offline: Artist vows to shun live-service games after closure

Highguard, Wildlight Entertainment's multiplayer shooter, has gone offline on March 12, 2026—less than two months after launch—following last week's shutdown announcement amid player retention and funding woes. A former Naughty Dog artist who designed early concept art for hero Condor has sworn off live-service projects, while a Kotaku writer mourned the game's unique chill vibe.

As reported earlier this month, Wildlight Entertainment announced on March 3 that servers for its 3v3/5v5 raid shooter Highguard—launched January 26, 2026, after a Game Awards 2025 trailer—would shut down on March 12 due to insufficient revenue and sharp player drops, despite peaks of nearly 100,000 concurrent users and post-launch updates like a permanent 5v5 mode.

One final patch rolled out earlier in March, but the game went offline today. Del Walker, a video game artist with credits on The Last of Us Part II, Suicide Squad, Halo Wars 2, and Star Wars Jedi: Survivor, shared his early concept art for Condor, a skilled explorer channeling abilities via her bird companion. Walker, who had brief involvement before in-house refinements, posted on social media: "This was my early pass of the Highguard character Condor before she was refined in-house." He affirmed continuing to feature "beautiful Black women in games" but declared, "Ones that can disappear won't get my time or energy anymore." Asked about Valve's Deadlock, he replied, "I do not plan to work on any live-service game again. Successful or not."

Amid mixed player feedback on maps, modes, and mechanics, some found charm in its relaxed pace. A Kotaku writer, after dozens of hours, praised it as a "perfect late-night chillout" akin to "light/cheap beer" gaming—less intense than Marvel Rivals or Valorant—with favorites like heroes Condor and Una, weapons Vanguard and Kraken, and mount chaos around objectives like Shieldbreaker. They expressed genuine sadness at its end.

Highguard joins live-service flops like Sony's Concord, which lasted just two weeks post-launch.

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Illustration of Highguard game servers powering down in a data center, with shutdown notice and declining player/revenue graphs.
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Highguard raid shooter to shut down March 12 amid revenue woes and sharp player drop

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Wildlight Entertainment will shut down servers for its free-to-play multiplayer raid shooter Highguard on March 12, 2026—45 days after launch—citing insufficient revenue and failure to sustain a player base despite over 2 million users, a peak of nearly 100,000 concurrent players, and post-launch updates. A final content update is planned before closure.

Free-to-play shooter Highguard from Wildlight Entertainment closes on March 12, 2026—making today, March 11, the final day—following last week's shutdown announcement amid layoffs, Tencent funding withdrawal, and ongoing performance woes. Available on PS5, Xbox Series X/S, and PC, the game saw player counts drop to double digits last week after a troubled launch.

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Reports indicate that Chinese firm Tencent provided secret funding for the hero shooter Highguard, developed by Wildlight Entertainment. The game, launched last month, has faced mass layoffs at the studio and a sharp decline in players. Its official website went offline today, fueling speculation about its future.

Developer Wildlight Entertainment has issued update 1.006 for Highguard on February 12, 2026, introducing technical improvements, balance adjustments, and bug fixes. The patch aims to enhance performance and gameplay flow across platforms. Console versions reach complete version 1.006.000.

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In a recent podcast, Highguard's senior level designer Alex Graner detailed why the game's initial 3v3 mode alienated casual players, as Wildlight Entertainment fully shifts to 5v5 formats like Raid Rush following funding cuts from Tencent and layoffs reducing the team to around 20.

Eidos-Montréal has laid off roughly 124 employees and cancelled an unannounced open-world game tentatively titled Wildlands, according to a report by Insider Gaming's Tom Henderson. Studio head David Anfossi is also leaving the Embracer-owned studio. The project, in development since early 2019, had consumed significant resources.

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Christofer Sundberg, co-founder of Avalanche Studios, stated that the studio's canceled 2009 game AionGuard featured elements similar to those in Crimson Desert. In a recent PC Gamer interview, Sundberg expressed lasting resentment toward the publisher that ended the project via text message. The open-world fantasy title never progressed beyond low-resolution screenshots after its early announcement.

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