Double Fine lays off 23 after Xbox independence

Double Fine has laid off 23 employees as the studio transitions to independence following its separation from Xbox. The move comes amid broader restructuring at the publisher.

Double Fine confirmed the layoffs in a statement on July 28. The studio said only the need for survival prompted the action, noting that independence requires a sustainable size.

An Xbox spokesperson stated that Double Fine returned to independent management earlier that week, retaining its intellectual property and catalog. The company declined to comment on the length of the studio's financial runway.

The studio, known for Psychonauts 2, was acquired by Xbox in 2019 and had operated under the publisher until the recent spin-off. Xbox has conducted multiple rounds of layoffs in the past year as part of efforts to address profitability.

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News illustration showing the impact of Xbox layoffs with employees in an office packing boxes.
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Xbox announces 3200 layoffs in major restructuring

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Microsoft cut 3200 jobs at Xbox on July 6 as part of the largest restructuring in the division's history. Half the reductions took effect immediately, with the rest scheduled through June 2027. Four studios are leaving the company through spin-offs or sales.

Workers at the Microsoft-owned game studio Double Fine filed a petition with the National Labor Relations Board on May 7 to form a union. The group of 42 regular and part-time employees is seeking both an election and voluntary recognition from the company. The effort is backed by the Communications Workers of America.

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Xbox is preparing to shut down Compulsion Games and is in talks to close Double Fine and Ninja Theory as well. Studio leaders are negotiating with Microsoft over the studios' futures. Heavy job losses are expected even if some studios go independent.

Obsidian Entertainment is cutting 60 to 70 positions, roughly a quarter of its workforce, as part of broader Xbox restructuring announced earlier this week.

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id Software has confirmed significant layoffs this week as part of broader Xbox restructuring. The studio behind Doom lost 96 employees at its Texas office plus 40 remote workers. A statement from the team emphasized its ability to continue development at the scale of its 2016 game.

id Software has laid off 136 employees, more than half its workforce, as part of broader Microsoft job reductions.

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Shawn Layden, the former head of Sony Interactive Entertainment America, has publicly commented on recent moves by Xbox. In LinkedIn posts, he described the changes as reflecting a misunderstanding of the industry.

 

 

 

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