id Software employees in Texas studio celebrate wall-to-wall union with CWA, recognized by Microsoft, holding signs against AI and for worker protections.
Gambar dihasilkan oleh AI

Id Software forms wall-to-wall union with CWA

Gambar dihasilkan oleh AI

Developer id Software, known for the Doom series, has formed a wall-to-wall union with the Communications Workers of America, which Microsoft has recognized. The 165-employee studio in Richardson, Texas, aims to protect workers from AI implementation and secure benefits like remote work. This move follows a wave of labor organizing across Microsoft-owned studios amid industry instability.

Union Formation Details

On December 12, 2025, id Software announced its unionization under the Communications Workers of America (CWA) Local 6215. The wall-to-wall union includes 165 non-managerial employees, such as developers, artists, and programmers, based in Richardson, Texas. Microsoft, which acquired the studio through its $8 billion purchase of ZeniMax Media in 2021, has officially recognized the union. This marks id Software as the latest Microsoft gaming team to organize, bringing the total number of union-represented workers at the company to nearly 4,000.

The effort builds on earlier organizing at the studio, where the QA team unionized a couple of years ago. It also follows Bethesda Game Studios securing its first collective bargaining contract with Microsoft earlier in 2025, setting standards for pay, remote work, and severance. id Software, founded in 1991 by John Carmack, John Romero, Tom Hall, and Adrian Carmack, revolutionized gaming with titles like Wolfenstein 3D (1992) and Doom (1993). The studio recently shipped Doom: The Dark Ages, which won for best accessibility options at The Game Awards 2025.

Key Goals and Quotes

The union seeks protections against the rapid adoption of AI, better health benefits, and expanded remote work options. Producer Andrew Willis, an organizing committee member, emphasized the need for unity: "The wall-to-wall organizing effort at id Software was much needed; it's incredibly important that developers across the industry unite to push back on all the unilateral workplace changes that are being handed down from industry executives. The union is a way for us, the developers, to take back control of the industry we love and to ensure that it delivers high-quality products from high-quality workers who have health benefits and longevity beyond quarterly profits."

Senior VFX artist Caroline Pierrot added: "I'm very proud to be a part of this effort to organize our studio, to have a voice in decisions that directly affect myself and my coworkers. In an industry that has proven to be very unstable over the last few years, more unions means more power to the workers and a real shot at shaping the future of the industry for the better."

Software lead services programmer Chris Hays highlighted remote work as a necessity: "Remote work isn't a perk, but rather a necessity for our health, our families, and our access needs." Willis noted Microsoft's push for AI use but expressed concerns over its careful implementation to benefit game development.

Broader Context

This unionization comes amid widespread layoffs and studio closures in the gaming industry, including at Microsoft. On December 11, 2025, members of the United Videogame Workers-CWA demonstrated outside The Game Awards to protest canceled games and job losses. Organizers believe stronger unions will retain experienced developers and improve decision-making, countering influences from executives without game development backgrounds.

Apa yang dikatakan orang

Discussions on X largely celebrate id Software's wall-to-wall union with CWA, recognized by Microsoft, as a win for workers amid layoffs, AI concerns, and industry instability. Fans and Doom enthusiasts express strong support, highlighting protections for remote work and job security. Journalists note it as part of a broader wave of Microsoft studio unionization, with positive union accounts emphasizing historical significance. Few skeptical or negative sentiments appear in high-engagement posts.

Artikel Terkait

IT professionals in Bengaluru office benefiting from new Indian labour codes, including night shifts for women, timely pay, and health checkups.
Gambar dihasilkan oleh AI

New labour codes bring major changes for IT employees

Dilaporkan oleh AI Gambar dihasilkan oleh AI

The central government implemented four new labour codes on November 21, 2025, replacing 29 old laws. These include changes for IT employees such as timely salary payments, health checkups, and permission for women to work night shifts. In Karnataka, the minister promised consultations with unions.

Pekerja jaminan kualitas di studio Blizzard Albany dan Austin telah meratifikasi kontrak serikat pekerja dengan Microsoft setelah hampir tiga tahun bernegosiasi. Kesepakatan tersebut mencakup 60 pekerja dan mencakup kenaikan gaji, perlindungan AI, serta pembatasan lembur wajib. Ini menandai kesepakatan serikat pekerja ketiga di divisi game Microsoft.

Dilaporkan oleh AI

Following initial backlash and a government probe, the Independent Workers' Union of Great Britain (IWGB) and Rockstar Games clashed at a preliminary tribunal hearing this week over the November 2025 dismissal of 31 unionizing GTA 6 developers. The IWGB seeks interim financial relief for the workers, alleging unlawful union-busting, while Rockstar maintains the firings were due to confidentiality breaches.

Ubisoft telah mengusulkan pemangkasan sekitar 55 pekerjaan di studio Swedia-nya, Massive Entertainment dan Ubisoft Stockholm, sebagai bagian dari upaya restrukturisasi yang sedang berlangsung. Ini menyusul penawaran pembelian sukarela tahun lalu dan datang di tengah langkah-langkah penghematan biaya yang lebih luas di perusahaan. Perubahan tersebut bertujuan untuk menyelaraskan staf dengan kebutuhan proyek jangka panjang tanpa memengaruhi kinerja individu.

Dilaporkan oleh AI

Video game developers are increasingly using AI for voice acting, sparking backlash from actors and unions concerned about livelihoods and ethics. Recent examples include Embark Studios' Arc Raiders and Supertrick Games' Let it Die: Inferno, where AI generated incidental dialogue or character voices. SAG-AFTRA and Equity are pushing for consent, fair pay, and regulations to protect performers.

Di acara Big Interview WIRED di San Francisco, tokoh-tokoh tech terkemuka membahas masa depan AI, cryptocurrency, dan tantangan Silicon Valley. Pembicara termasuk eksekutif dari Circle, Cloudflare, Anthropic, AMD, dan lainnya, berbagi wawasan tentang inovasi, regulasi, dan etika industri. Acara tersebut menyoroti upaya untuk menyeimbangkan kemajuan teknologi dengan dampak sosial.

Dilaporkan oleh AI

Former Bethesda Game Studios lead Kurt Kuhlmann, who departed after over 20 years, has raised alarms about the studio's direction in a recent interview. This follows Todd Howard's December update confirming most of the team is on The Elder Scrolls 6, which will precede Fallout 5. Kuhlmann highlighted cultural shifts post-Skyrim success, growing bureaucracy, and a talent exodus, casting doubts on future projects.

 

 

 

Situs web ini menggunakan cookie

Kami menggunakan cookie untuk analisis guna meningkatkan situs kami. Baca kebijakan privasi kami untuk informasi lebih lanjut.
Tolak