Illustration of a person using Meta's Ray-Ban smart glasses displaying AR apps and games, for a news article on developer access.
Illustration of a person using Meta's Ray-Ban smart glasses displaying AR apps and games, for a news article on developer access.
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Meta buka akses kacamata Ray-Ban Display untuk pengembang aplikasi pihak ketiga

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Meta mengumumkan pada hari Kamis bahwa mereka membuka kacamata Ray-Ban Display bagi para pengembang pihak ketiga untuk membuat aplikasi dan gim. Langkah ini memperluas opsi untuk perangkat seharga $800 yang diperkenalkan musim gugur lalu.

Meta mengizinkan pengembang untuk menciptakan pengalaman yang menggunakan layar kacamata dan pengendali Neural Band. Aplikasi dapat terhubung ke aplikasi seluler iOS atau Android yang sudah ada atau dijalankan sebagai aplikasi web, ujar perusahaan dalam pembaruan yang diposting pada 14 Mei. Contoh awal mencakup alat bantu ringkas seperti panduan pengembangan film interaktif serta gim sederhana seperti catur dan snake.

Apa yang dikatakan orang

Reaksi awal di X terhadap langkah Meta membuka kacamata Ray-Ban Display bagi pengembang pihak ketiga menyoroti antusiasme dari tim Meta dan para pengembang terkait peluang pembuatan aplikasi web dan seluler menggunakan HTML, CSS, JS, serta SDK untuk pengalaman bebas genggam. Beberapa pengguna berbagi kegembiraan atas potensi gim dan hamparan (overlay) layar, sementara seorang pengembang mencatat keterbatasan teknis pada mesin web seperti kurangnya IndexedDB atau API modern. Unggahan menekankan inovasi dalam komputasi yang dapat dikenakan (wearable computing) dengan umpan balik praktis yang beragam.

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Realistic illustration of Ray-Ban Meta smart glasses amid a class-action lawsuit over privacy breaches, featuring courtroom elements and data review imagery.
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Meta faces class-action lawsuit over Ray-Ban smart glasses privacy

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A class-action lawsuit has been filed against Meta, accusing the company of misleading consumers about the privacy features of its Ray-Ban smart glasses. The suit follows a Swedish report revealing that contractors in Kenya reviewed sensitive footage captured by the devices, including bathroom use and intimate moments. Meta has confirmed using human reviewers for some data but claims privacy protections are in place.

Meta has introduced new frame styles for its Ray-Ban Meta smart glasses that support prescription lenses, starting at $499 for preorder in the US with availability from April 14. The update includes AI features for nutrition logging and message summarization, alongside expanded international availability. Additional enhancements cover Oakley models and Ray-Ban Display glasses.

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Meta plans to unveil two new Ray-Ban AI glasses models tailored for prescription lens users next week. The glasses, available in rectangular and rounded styles, will be sold through traditional eyewear channels. Bloomberg reports this marks the first time Meta and Ray-Ban target this group specifically with such designs.

Meta has announced that its Horizon Worlds social and gaming service will no longer be tied to its Quest VR headsets, focusing instead almost exclusively on mobile platforms. The company plans to continue producing VR hardware while emphasizing third-party developers. This move follows significant financial losses and layoffs in its Reality Labs division.

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Captioning smart glasses that turn spoken words into real-time subtitles are gaining attention as accessibility tools. WIRED's testing highlights one standout model for its balance of features and comfort.

Two former Google executives have introduced Silvr, an app designed to enable instant shopping from TV screens using AI and computer vision. The startup, backed by investors from major media companies, launches today amid growing interest in visual search technologies. Silvr aims to overcome past challenges in making entertainment content directly shoppable.

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ExpressVPN has introduced an industry-first hybrid VPN browser extension and a new app for Meta Quest. These tools aim to provide users with enhanced control in browsing and virtual reality environments. The announcements were made on February 20, 2026.

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