Final Fantasy VII Remake director calls streams a crisis for RPGs

Naoki Hamaguchi, director of the Final Fantasy VII Remake trilogy, said streaming poses a threat to RPGs because some players may watch a stream and feel satisfied without playing themselves.

Hamaguchi spoke in an interview after the reveal of Final Fantasy VII Rebirth at Summer Game Fest. He told 4Gamer that RPGs like Final Fantasy need to be careful about people watching streams instead of buying and playing the games.

“This is a bit of a crisis for the work itself, or rather, it’s not something game creators can wholeheartedly celebrate,” he said, according to a translation by Automaton.

Hamaguchi added that games should give players enough agency and high-stakes choices to inspire them to try the experience themselves. He noted the Final Fantasy VII Remake trilogy expands gameplay and story elements beyond the original game to encourage active participation.

Some earlier RPGs such as Persona 5 restricted livestreams at launch to avoid spoilers, though the industry has largely moved away from such measures.

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Illustration of Sega cancelling its Super Game project while reviving classic franchises.
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Sega cancels super game project but continues classic revivals

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Sega has cancelled its long-teased Super Game live-service project. The company is instead shifting resources toward traditional game development and reviving several classic franchises.

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Naoki Hamaguchi, director of Final Fantasy VII Rebirth, said his main regret about the game is its demanding trophy list. In an interview published earlier this week, he promised adjustments for the final part of the remake trilogy. The comments come as the team works on balancing player freedom with completion goals.

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Veteran developers Brenda and John Romero have described the current state of the games industry as worse than the 1983 crash. In an interview with GamesIndustry.biz, they highlighted widespread layoffs and studio closures affecting nearly everyone. Brenda Romero called it 'definitely crashier' than the recession that saw video game revenue plummet 97 percent.

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