Capcom reports 93 percent digital sales in record profit year

Capcom achieved record profits for the ninth consecutive year thanks to strong digital sales. Digital channels made up 93 percent of total game sales during the fiscal year from March 2025 to March 2026.

The Japanese publisher saw digital sales rise from 90 percent the prior year. PC accounted for 54.5 percent of all game sales, up sharply from 33 percent in 2022. Capcom expects digital sales to reach 95.5 percent by next year as console growth slows.

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Adobe reports record Q2 revenue and raises full-year guidance

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Adobe posted strong second-quarter results for fiscal 2026, with revenue reaching a record $6.62 billion. The company beat estimates and increased its full-year revenue outlook amid accelerating AI-driven growth.

Japanese listed firms posted record net profits for the year ended March 2025. The figure marked a fifth straight year of highs, driven by strong results from semiconductor and data center companies.

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Capcom President Haruhiro Tsujimoto has credited the publisher's recent run of successful games to a shift away from individual-driven development toward a team-based model.

Capcom has outlined its approach to generative AI, focusing on routine tasks while keeping core creativity in human hands.

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Capcom's sci-fi IP Pragmata sold over 1 million units worldwide within two days of its April 2026 launch across PS5, Xbox Series X/S, PC, and Nintendo Switch 2. Executives now suggest franchise potential following the milestone, crediting marketing, a young dev team, and years of delays that 'were worth the effort.'

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