Microsoft reports Xbox hardware revenue drop amid recommitment to fans

Microsoft's Xbox hardware revenue fell 33 percent year-on-year in Q3 FY2026, despite overall company revenue rising 18 percent to $82.9 billion. Gaming revenue declined seven percent, prompting Xbox leaders to pledge renewed focus on core fans. The firm recently cut Game Pass prices in response to customer feedback.

Microsoft released its Q3 FY2026 earnings on April 30, covering January 1 to March 31. Total revenue climbed 18 percent to $82.9 billion, but gaming revenue dropped seven percent. Xbox content and services fell five percent year-on-year, which Microsoft attributed to a strong prior-year comparison from first-party titles. Hardware revenue saw the steepest decline at 33 percent, following price hikes for Xbox Series X/S consoles in the US late last year—the second increase in six months—due to macroeconomic changes, as the company stated in November 2025. CEO Satya Nadella noted new records for monthly Xbox active users and game streaming hours in the quarter. Xbox head Asha Sharma acknowledged on X that while the business expanded margins, player and revenue growth fell short of ambitions. She said the team has work to do to earn players' loyalty. Nadella affirmed the company is recommitting to core fans, prioritizing quality and engagement. He highlighted recent Game Pass price reductions as responsive to feedback: in the US, Ultimate dropped from $29.99 to $22.99 monthly, and PC Game Pass from $16.49 to $13.99. UK prices fell similarly, with Ultimate to £16.99 and PC to £10.99. Sharma, newly in her role, also ended the 'This is an Xbox' campaign and emphasized Project Helix, next-generation hardware set to lead in performance, though no release date was specified.

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Split-image illustration depicting Xbox Game Pass price reductions alongside delayed Call of Duty day-one access.
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Microsoft cuts Game Pass prices in affordability push, ends day-one Call of Duty access

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Microsoft has slashed prices for Xbox Game Pass Ultimate and PC Game Pass effective immediately, responding to player complaints that the service had grown too expensive under new CEO Asha Sharma's affordability push. However, new Call of Duty titles will no longer arrive on launch day, joining instead about a year later during the following holiday season.

Rumors suggest the Xbox console era might be ending due to rising Game Pass costs. Wedbush Securities analyst Michael Pachter warns that the subscription model's high price could undermine hardware sales. Microsoft continues development of its next console, slated for 2027.

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New Microsoft Gaming CEO Asha Sharma informed staff in an internal memo that Game Pass has grown too expensive for players and requires changes. She described the service as central to Xbox gaming value but stressed the need for a better value equation in the short term and a more flexible system long term.

Microsoft has revealed a substantial array of titles joining Xbox Game Pass in March 2026, featuring prominent additions such as Kingdom Come: Deliverance 2 and Cyberpunk 2077. The lineup includes new releases and established games across multiple platforms and subscription tiers. This announcement follows a recent leadership change at Xbox.

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Xbox Gaming CEO Asha Sharma announced Project Helix, Microsoft's upcoming next-generation console, which will support both Xbox and PC games while leading in performance. The reveal via social media follows recent leadership changes, with more details planned at next week's Game Developers Conference.

Phil Spencer, who has led Microsoft Gaming for over a decade, announced his retirement after 38 years with the company. Asha Sharma, currently heading Microsoft's CoreAI division, will succeed him as CEO of Microsoft Gaming. The changes also include the resignation of Xbox President Sarah Bond and a promotion for Matt Booty.

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A new industry report by analyst Matthew Ball highlights how video games are struggling to compete for users' time against gambling, pornography, and social media platforms. Spending on gaming has grown modestly in recent years, but alternatives like OnlyFans and online betting have seen explosive increases. The analysis points to shifts in the 'Major Market 8' countries, where participation in gaming has declined post-pandemic.

 

 

 

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