Eidos Montreal lays off 124 staff amid leadership change

Embracer-owned Eidos Montreal has laid off 124 employees due to changing project needs. Studio head David Anfossi, a 19-year veteran, is also departing. The studio described the cuts as necessary to focus efforts where it can be most effective.

Eidos Montreal announced on Monday that it is reducing its workforce by 124 people across production and support teams. The studio stated, “The reduction in workforce affecting 124 employees is a result of changing project needs and impacts across production and support teams.” It added, “Today is a difficult day for our studio and reflects the need to adapt and concentrate efforts where Eidos Montréal can be most effective.” The company emphasized its gratitude to those affected, noting the decision does not reflect their talent or performance and committing to support them respectfully while ensuring team continuity. After many years as head of studio, David Anfossi is parting ways with Eidos Montreal. The studio thanked him for his contributions and said a transition plan is underway, with updates on new leadership to follow. This marks the latest in a series of layoffs at the Deus Ex developer, following cuts of 75 staff in March 2025 and another round last December. Eidos Montreal released Marvel’s Guardians of the Galaxy in 2021 and has been supporting Xbox projects including Grounded 2 and Fable. Insider Gaming earlier reported the studio's work on a new AAA open-world action-adventure game in development since 2019, alongside mothballed projects like pitches for a Deus Ex sequel.

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Somber image of an empty Epic Games office with declining Fortnite charts on screens, symbolizing over 1,000 layoffs due to engagement downturn.
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Epic Games lays off over 1,000 employees due to Fortnite downturn

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Epic Games announced layoffs affecting more than 1,000 employees on March 24, citing a downturn in Fortnite engagement that has led to spending exceeding revenue. CEO Tim Sweeney expressed regret in a blog post, noting the cuts along with over $500 million in other cost savings will stabilize the company. Affected staff will receive severance packages including at least four months of base pay and extended healthcare.

Eidos-Montréal has laid off roughly 124 employees and cancelled an unannounced open-world game tentatively titled Wildlands, according to a report by Insider Gaming's Tom Henderson. Studio head David Anfossi is also leaving the Embracer-owned studio. The project, in development since early 2019, had consumed significant resources.

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Ubisoft has cut around 40 jobs at its Toronto studio, which is developing the Splinter Cell remake. The company states that the game remains in development despite the layoffs. These cuts are part of broader cost-cutting measures amid ongoing challenges at the publisher.

Behavior Interactive, developer of Dead by Daylight, has laid off an unspecified number of employees. The cuts stem from reduced demand for mobile and casual external development work, the company said. Senior animator Jonathan Veiga announced his departure on social media.

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Tencent has shut down its TiMi Montreal studio less than five years after its founding, without the team releasing any games. The closure marks another retreat by Chinese publishers from investments in North American development. Employees expressed heartbreak over the end of the promising venture.

Meta plans to lay off about 8,000 employees, representing roughly 10 percent of its staff, and eliminate around 6,000 open positions. The move comes as part of efforts to operate more efficiently, according to an internal memo from the company's head of human resources. This follows earlier job reductions in its Reality Labs division and metaverse operations.

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Jordan Peele's Monkeypaw Productions has let go of three staffers in its development department. The cuts come about a year after a previous round of layoffs at the company. Monkeypaw's deal with Universal is expected to run through mid-2026.

 

 

 

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