Eidos Montreal lays off 124 staff amid leadership change

Embracer-owned Eidos Montreal has laid off 124 employees due to changing project needs. Studio head David Anfossi, a 19-year veteran, is also departing. The studio described the cuts as necessary to focus efforts where it can be most effective.

Eidos Montreal announced on Monday that it is reducing its workforce by 124 people across production and support teams. The studio stated, “The reduction in workforce affecting 124 employees is a result of changing project needs and impacts across production and support teams.” It added, “Today is a difficult day for our studio and reflects the need to adapt and concentrate efforts where Eidos Montréal can be most effective.” The company emphasized its gratitude to those affected, noting the decision does not reflect their talent or performance and committing to support them respectfully while ensuring team continuity. After many years as head of studio, David Anfossi is parting ways with Eidos Montreal. The studio thanked him for his contributions and said a transition plan is underway, with updates on new leadership to follow. This marks the latest in a series of layoffs at the Deus Ex developer, following cuts of 75 staff in March 2025 and another round last December. Eidos Montreal released Marvel’s Guardians of the Galaxy in 2021 and has been supporting Xbox projects including Grounded 2 and Fable. Insider Gaming earlier reported the studio's work on a new AAA open-world action-adventure game in development since 2019, alongside mothballed projects like pitches for a Deus Ex sequel.

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Somber image of an empty Epic Games office with declining Fortnite charts on screens, symbolizing over 1,000 layoffs due to engagement downturn.
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Epic Games lays off over 1,000 employees due to Fortnite downturn

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Epic Games announced layoffs affecting more than 1,000 employees on March 24, citing a downturn in Fortnite engagement that has led to spending exceeding revenue. CEO Tim Sweeney expressed regret in a blog post, noting the cuts along with over $500 million in other cost savings will stabilize the company. Affected staff will receive severance packages including at least four months of base pay and extended healthcare.

Eidos-Montréal has laid off roughly 124 employees and cancelled an unannounced open-world game tentatively titled Wildlands, according to a report by Insider Gaming's Tom Henderson. Studio head David Anfossi is also leaving the Embracer-owned studio. The project, in development since early 2019, had consumed significant resources.

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Ubisoft has cut around 40 jobs at its Toronto studio, which is developing the Splinter Cell remake. The company states that the game remains in development despite the layoffs. These cuts are part of broader cost-cutting measures amid ongoing challenges at the publisher.

Sony Interactive Entertainment is shutting down Bluepoint Games, the studio behind acclaimed PlayStation remakes, just five years after acquiring it. The closure, announced in an internal memo from co-CEO Hermen Hulst, cites rising development costs and industry challenges. The Texas-based team, known for Demon’s Souls and Shadow of the Colossus, will cease operations next month.

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Swedish studio 10 Chambers, known for GTFO, has confirmed significant layoffs affecting a large number of roles, including several co-founders, as it restructures to focus on upcoming game Den of Wolves. The news emerged on February 13, 2026, via LinkedIn posts from affected employees. Co-founders Ulf Andersson and Simon Viklund remain committed to the project.

Ubisoft has confirmed that its long-developed Beyond Good and Evil 2 remains a priority despite a sweeping company reset that includes cancelling several projects. The reset, announced earlier this week, involves delaying seven unspecified games, closing two studios, and scrapping titles like the Prince of Persia: The Sands of Time remake. The studio emphasized the sequel's fit within its open-world adventure strategy.

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Former Bethesda Game Studios lead Kurt Kuhlmann, who departed after over 20 years, has raised alarms about the studio's direction in a recent interview. This follows Todd Howard's December update confirming most of the team is on The Elder Scrolls 6, which will precede Fallout 5. Kuhlmann highlighted cultural shifts post-Skyrim success, growing bureaucracy, and a talent exodus, casting doubts on future projects.

 

 

 

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