John Romero expressing condolences over id Software layoffs, with Doom elements in the background.
John Romero expressing condolences over id Software layoffs, with Doom elements in the background.
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John Romero responds to Xbox layoffs at id Software

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John Romero, co-creator of Doom, shared condolences after Xbox carried out major layoffs at id Software. The cuts, announced around July 6, affected roughly half the studio's staff of 185. Romero also stressed the need to preserve the studio's history and assets.

Romero posted on X and Bluesky on July 7 that he was sorry for those affected. He noted the painful experience of leaving id Software while the studio continued. Romero highlighted the care shown in recent games for Doom, Quake, and Wolfenstein.

He urged digital preservation of id Software's legacy, including code, assets, and stories. Romero said he has already saved materials from the studio's early years at Softdisk through August 6, 1996. He hopes others will continue this work for later periods.

Reports indicate the layoffs hit id Software particularly hard, with some estimates reaching 95 positions cut. The reductions came as the studio prepared to launch DLC for Doom: The Dark Ages. id Software was founded in 1991 by Romero, John Carmack, Tom Hall, and Adrian Carmack.

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Initial reactions on X focused on John Romero's empathetic statement supporting affected id Software staff and emphasizing digital preservation of the studio's history and assets. Sentiments ranged from sadness and criticism of Xbox/Microsoft layoffs to appreciation for Romero's focus on legacy. Discussions highlighted the impact on developers and concerns over studio futures, with Romero's post generating high engagement from gamers and journalists.

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Photorealistic illustration of Microsoft layoffs affecting id Software and Bethesda staff in a corporate office setting.
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Microsoft layoffs cut id Software and Bethesda staff

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Microsoft has laid off around half the staff at id Software as part of broader Xbox division cuts announced this week. Bethesda Softworks was also hit particularly hard by the reductions. The moves come amid plans to focus on major franchises.

Microsoft cut 3200 jobs at Xbox on July 6 as part of the largest restructuring in the division's history. Half the reductions took effect immediately, with the rest scheduled through June 2027. Four studios are leaving the company through spin-offs or sales.

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ZeniMax Online Studios has been hit by another round of layoffs, with reports indicating up to half the team may have been affected. The cuts come less than a year after previous reductions at the studio.

Microsoft is reportedly considering the closure of Arkane Studios along with four other studios as part of a broad reset of its Xbox division. The changes could also result in the cancellation of the Marvel's Blade game.

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Union members at Microsoft Xbox held a press conference on June 29 to oppose expected mass layoffs. They argued the company has the resources to avoid cuts and called for stronger protections across all studios.

OtherSide Entertainment has cancelled its upcoming game codenamed Argos and let go of 17 staff members. The move follows the release of the studio's previous title last month.

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Microsoft is reportedly in talks to close several Xbox game studios as part of a broader restructuring. Negotiations involve studios behind well-known titles including Psychonauts, South of Midnight, and Hellblade.

 

 

 

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