Second Dinner lays off key Marvel Snap staff, reassures fans on future

Marvel Snap developer Second Dinner laid off several team members around May 1, 2026, including community manager Griffin Bennett and designer Glenn Jones. Co-founder Ben Brode addressed fan concerns on Discord, praising the departed staff and affirming the studio's commitment to the game and its March roadmap.

Second Dinner, founded by ex-Blizzard veterans including Ben Brode (former Hearthstone director), faced high-profile staff exits that raised worries about Marvel Snap's future. Griffin Bennett, who previously worked on Destiny 2 and Overwatch, announced his layoff on X/Twitter: “like so many others in this industry, it's my time once again to share the sad news that I've been laid off from Second Dinner and Marvel Snap. No hard feelings to my friends and colleagues at SD. Their future is incredibly bright.” Designer Glenn Jones also departed around the same time.

Brode confirmed the changes in a Discord post, stating, “We said goodbye to a few members of our team yesterday, including our awesome community manager. You know how much he cared about this community, and we're going to miss him. We know many of you will, too. These decisions were painful to make and say nothing about the quality of the people leaving.” He reassured players: “For those of you concerned about Snap, we're still here, still building, still committed to this game and to you. The roadmap we shared in March remains the same. This is us making hard decisions to make sure we can keep going, not a sign that we're winding down.”

The layoffs follow challenges last year when Marvel Snap went offline in the US for over 24 hours and was pulled from app stores due to ByteDance (Nuverse's parent) facing a US ban over TikTok. Second Dinner later partnered with Skystone Games as its new publisher and outlined a March 2026 roadmap to address player frustrations over game modes and progression.

Community reactions were mixed: Reddit users expressed optimism about bug fixes preserving the game's fun core, while others worried about potential quality declines.

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Realistic illustration of a computer screen showing Slay the Spire 2's Neowsletter roadmap, surrounded by game elements, for gaming news article.
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Mega Crit shares Slay the Spire 2 roadmap in first-month Neowsletter

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One day after Major Update #1 and a wave of review bombing, Mega Crit released a 'Neowsletter' outlining the roadmap for Slay the Spire 2, one month into early access. It shares player statistics, development insights, upcoming features, and reaffirms the small-team approach without strict deadlines.

In the aftermath of Epic Games' March 24 layoffs affecting over 1,000 employees—many from Fortnite teams—developers have voiced worries about the battle royale game's future. CEO Tim Sweeney called on remaining staff to deliver fresh content while eyeing a shift to Unreal Engine 6, but reactions and backlash underscore the challenges ahead.

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One day after Sony Interactive Entertainment announced the shutdown of its year-old PlayStation studio Dark Outlaw Games, founder Jason Blundell and former level designer JCbackfire discussed the closure on a Twitch stream. They mourned the promising early-stage project—which was not a live-service game—while expressing no ill will toward Sony amid its strategic shifts.

Andy Park, Marvel Studios' director of visual development, has left the company after 16 years as part of broader Disney layoffs. Park announced his exit on social media, reflecting proudly on his contributions to over 40 films. The departure aligns with Disney's efforts to streamline operations under new CEO Josh D'Amaro.

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French studio Don't Nod has revealed it may run out of money by November without new funding for its next project.

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