Blundell and JCbackfire react to Dark Outlaw Games closure on Twitch: 'We were making a hell of a game'

One day after Sony Interactive Entertainment announced the shutdown of its year-old PlayStation studio Dark Outlaw Games, founder Jason Blundell and former level designer JCbackfire discussed the closure on a Twitch stream. They mourned the promising early-stage project—which was not a live-service game—while expressing no ill will toward Sony amid its strategic shifts.

The Twitch stream came after ResetEra user J-Soul first reported the March 24 internal announcement, later confirmed by Bloomberg's Jason Schreier. Blundell, who founded Dark Outlaw last spring following his prior studio Deviation Games' 2024 closure, said of the cancelled project: "You’re gonna mourn what could have been because we were making a hell of a game." He stressed fans would have been excited, attributing the decision to changing priorities: "I can reassure you—and it’s been reassured to me—it’s just times change, focus changes... no ill will." JCbackfire, now unemployed with the team, added: "Long story short, we are unemployed. The sentiment is definitely we’re down but not out." The pair avoided specifics to respect confidentiality, with Blundell noting, "It fucking sucked." The closure aligns with broader Sony challenges, including recent Bluepoint Games layoffs.

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Developers from the recently shuttered Dark Outlaw Games have revealed that their cancelled PlayStation project was not a live-service game, contrary to widespread assumptions. The studio, led by Call of Duty veteran Jason Blundell, was closed by Sony this week. The team attributes the cancellation to broader industry challenges rather than project quality.

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Sony has closed Dark Outlaw Games, a first-party studio founded in 2025 by former Call of Duty producer Jason Blundell, before it could announce its debut PlayStation title. Bloomberg's Jason Schreier reported the shutdown, which followed an internal announcement on Tuesday and aligns with broader PlayStation staff cuts, including mobile development teams, amid Sony's challenges with multiplayer and live-service games.

Build a Rocket Boy, developer of the struggling open-world shooter MindsEye, has laid off roughly 170 of its 250 staff—its third round of redundancies in the past year—leaving around 80 employees, sources tell Kotaku. The cuts follow two prior rounds, the March 2026 closure of its French studio, and come amid poor reception to a recent Blacklist update.

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Eidos-Montréal has laid off roughly 124 employees and cancelled an unannounced open-world game tentatively titled Wildlands, according to a report by Insider Gaming's Tom Henderson. Studio head David Anfossi is also leaving the Embracer-owned studio. The project, in development since early 2019, had consumed significant resources.

 

 

 

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