Second Dinner lays off key Marvel Snap staff, reassures fans on future

Marvel Snap developer Second Dinner laid off several team members around May 1, 2026, including community manager Griffin Bennett and designer Glenn Jones. Co-founder Ben Brode addressed fan concerns on Discord, praising the departed staff and affirming the studio's commitment to the game and its March roadmap.

Second Dinner, founded by ex-Blizzard veterans including Ben Brode (former Hearthstone director), faced high-profile staff exits that raised worries about Marvel Snap's future. Griffin Bennett, who previously worked on Destiny 2 and Overwatch, announced his layoff on X/Twitter: “like so many others in this industry, it's my time once again to share the sad news that I've been laid off from Second Dinner and Marvel Snap. No hard feelings to my friends and colleagues at SD. Their future is incredibly bright.” Designer Glenn Jones also departed around the same time.

Brode confirmed the changes in a Discord post, stating, “We said goodbye to a few members of our team yesterday, including our awesome community manager. You know how much he cared about this community, and we're going to miss him. We know many of you will, too. These decisions were painful to make and say nothing about the quality of the people leaving.” He reassured players: “For those of you concerned about Snap, we're still here, still building, still committed to this game and to you. The roadmap we shared in March remains the same. This is us making hard decisions to make sure we can keep going, not a sign that we're winding down.”

The layoffs follow challenges last year when Marvel Snap went offline in the US for over 24 hours and was pulled from app stores due to ByteDance (Nuverse's parent) facing a US ban over TikTok. Second Dinner later partnered with Skystone Games as its new publisher and outlined a March 2026 roadmap to address player frustrations over game modes and progression.

Community reactions were mixed: Reddit users expressed optimism about bug fixes preserving the game's fun core, while others worried about potential quality declines.

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Photorealistic scene of a Highguard game studio after layoffs, featuring empty desks, toxic online reviews on screens, and a few dedicated developers remaining.
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Wildlight Entertainment has laid off the majority of its team working on the live-service shooter Highguard, just weeks after the game's release, but confirmed that a core group will continue supporting it. Former tech artist Josh Sobel highlighted the toxic online reaction that followed the game's reveal, including personal harassment and review bombing. The studio expressed pride in its work and gratitude to players who engaged with the game.

In the aftermath of Epic Games' March 24 layoffs affecting over 1,000 employees—many from Fortnite teams—developers have voiced worries about the battle royale game's future. CEO Tim Sweeney called on remaining staff to deliver fresh content while eyeing a shift to Unreal Engine 6, but reactions and backlash underscore the challenges ahead.

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Jake Solomon, known for directing XCOM 2 and Marvel’s Midnight Suns, has announced the closure of his studio, Midsummer Studios. The studio, founded in 2024 to reinvent the life sim genre, leaves its project Burbank unreleased. Solomon shared pre-alpha footage of the game, which incorporates AI for character interactions.

A laid-off developer from Wildlight Entertainment's Highguard has deleted a social media post criticizing toxic reactions to the game after its reveal and launch. Josh Sobel, who worked on the multiplayer shooter, faced backlash for suggesting that online negativity contributed to its poor reception. The post, shared shortly after studio layoffs, highlighted the immediate hate following the Game Awards 2025 trailer.

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Former Blizzard designer Jeff Kaplan described the cancelled MMO Titan as a major failure on the Lex Fridman podcast. He highlighted its chaotic development, lack of cohesion, and Blizzard's hubris after World of Warcraft's success. Kaplan warned executives to shut it down years before its cancellation.

Andy Park, Marvel Studios' director of visual development, has left the company after 16 years as part of broader Disney layoffs. Park announced his exit on social media, reflecting proudly on his contributions to over 40 films. The departure aligns with Disney's efforts to streamline operations under new CEO Josh D'Amaro.

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Jeff Kaplan, former director of Overwatch, shared insights into his departure from Blizzard and views on AI in a recent podcast interview. He described intense corporate pressures tied to the Overwatch League and emphasized the irreplaceable value of human creativity in game development. Kaplan also revealed details about his new studio's upcoming survival game.

 

 

 

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