The Esports World Cup Foundation has added chess and Counter-Strike 2 to the lineup of 16 titles for the inaugural Esports Nations Cup, scheduled from November 2 to 29, 2026. This event will feature national teams competing across various games, with detailed qualification processes for both titles. The announcement highlights a commitment to inclusive participation and substantial prize pools.
The Esports Nations Cup marks a new chapter in competitive gaming, bringing together national teams in a multi-title format. Among the confirmed games are chess and Counter-Strike 2 (CS2), both set to draw international talent during the event's opening weeks.
Chess kicks off the tournament on November 2, running through November 8. It will involve 128 players in a rapid format with 10 minutes per game plus no increment. Half of the field—64 players from as many nations—will receive direct invitations based on Champions Chess Tour rankings, with a cutoff date of May 26, 2026. Ties will be broken using results from the Titled Tuesday Spring Split. The remaining spots split into 56 from regional qualifiers on June 6-7 and June 13-14, plus eight wildcards, all managed by Chess.com. Each nation can send up to two representatives, allowing countries without direct invites to still compete via online qualification.
The chess format divides players into 16 groups of eight, with the top four from each advancing to a single-elimination playoff. Early matches are best-of-two, progressing to best-of-four, and Armageddon games resolve ties. A key feature is the prize structure, which ensures every qualified player and coach receives a share, scaled by team size for fairness across placements.
Following chess, CS2 takes the stage from November 10 to 15, featuring 24 national teams. Qualification uses a new National Team Ranking system derived from Valve Regional Standings, accumulating points from the top five players per nation, with a June 1, 2026, cutoff. National qualifiers will occur in 96 countries across regions like North America (eight slots) and Western Europe (16 slots), feeding into double-elimination regional events that allocate spots—such as four for Eastern Europe and three for North America.
In the tournament, teams form four groups of six for round-robin best-of-one matches, with the top four per group entering a 16-team single-elimination bracket. Playoffs use best-of-three series, culminating in a best-of-five grand final. This setup emphasizes national pride and broad accessibility in esports.