Slay the Spire 2 hit by review bombing after beta balance patch

Slay the Spire 2's Steam rating has fallen following the announcement of its first major balance patch. The opt-in beta update, aimed at curbing infinite card combos, has drawn backlash over specific nerfs. Mega Crit released detailed patch notes for testing on Steam's beta branch.

Mega Crit announced Beta Patch v0.100.0 for Slay the Spire 2, its first major post-launch update, on March 20, 2026. The patch is available on Steam's public-beta branch for opt-in testing before a full rollout. It features a 'huge' balance pass primarily targeting 'infinites', where players stack zero-cost cards for endless hands, along with tweaks to classes like the Regent and Necrobinder, and new Phobia Mode visuals to address phobia-triggering enemies such as Hive backgrounds and Terror Eel. Additional changes include enemy adjustments (e.g., nerfed Phantasmal Gardeners HP from 28(29)-32(33) to 26(27)-31(32)), relic modifications (e.g., Neow's Leafy Poultice max HP loss increased to 12), event tweaks, multiplayer card nerfs (e.g., Beacon of Hope can no longer stack), UI improvements like a Phobia Mode tickbox, and numerous bug fixes related to saves, crashes, and multiplayer sync issues. New art and effects, such as energy gain visuals, are also included. The game achieved 3 million sales in just over a week post-launch in early access. However, the announcement triggered review bombing on Steam, dropping the rating from Overwhelmingly Positive 97 percent to Very Positive 83 percent with about 11,000 negative reviews. Players criticized nerfs like replacing Silent's zero-cost Prepared (draw 2, discard 2) with Prepare (cost 1, discard 2, 2 energy next turn) and buffing Doormaker boss to permanently remove the tenth drawn card and gain 1 strength. Some negative reviews urge Mega Crit to reverse changes, though the developer encourages using the in-game Feedback option instead. Mega Crit has not committed to a full roadmap but plans new act variants.

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Photorealistic illustration showing Slay the Spire 2 topping Steam charts with 430k peak players and 97% reviews, ahead of Marathon, with game art and developer tweet.
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Slay the Spire 2 sees overwhelming success in Steam early access launch

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Mega Crit's Slay the Spire 2 entered Steam Early Access on March 5, 2026, achieving peak concurrent players of over 430,000 and topping sales charts ahead of Bungie's Marathon. The indie roguelike sequel has garnered a 97 percent positive review rating from thousands of users. Developer Casey Yano apologized for a launch-day social media post joking about the competition with Marathon.

Mega Crit released Major Update #1 for Slay the Spire 2 on Steam, bringing beta branch content to the main version with balance changes, new cards, and UI improvements. The update triggered a second wave of review bombing in the past 24 hours, with 3,609 negative reviews mostly from Chinese accounts. Players cited nerfs to infinite combos and buffs to bosses like the Doormaker as making the game harder.

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Following review bombing after its first major balance patch on March 20, Mega Crit has responded to player feedback on Slay the Spire 2. The studio explained its Early Access patching process for new players and announced this beta update as the start of many changes over the next one to two years.

Developer Mega Crit announced on February 19 that Slay the Spire 2 will enter early access on March 5. Several indie studios have delayed or rescheduled their roguelike deckbuilder games to avoid competing directly with the highly anticipated sequel. This move echoes past instances where smaller titles shifted to sidestep major releases.

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Mega Crit co-founder Casey Yano revealed plans to expand Slay the Spire 2's early access with new characters and three modes. In an interview with PC Gamer, Yano teased additions beyond the current five playable characters. He described the upcoming modes as competitive, time-efficient, and socially interactive.

Bungie is actively responding to player feedback during the ongoing Server Slam for its extraction shooter Marathon, focusing on issues like UI, performance, and resource economy. The beta has seen strong participation with a peak of 143,621 concurrent players on Steam. The event ends on March 2, ahead of the full launch on March 5.

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One day after Bungie's sci-fi extraction shooter Marathon launched on March 5, 2026, Steam concurrent players peaked near 90,000 but fell over 50% within 24 hours, fueling community concerns. Criticism targeted the $10 premium battle pass and store prices, alongside day-one exploits and delays, though artist Fern 'Antireal' Hook is now credited.

 

 

 

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