Geometry Dash tops Call of Duty in Steam player count

A 13-year-old rhythm platformer, Geometry Dash, has achieved a new milestone by surpassing the concurrent player numbers of major titles like Call of Duty on Steam. Released in 2013 for $4.99, the game peaked at over 100,000 players without relying on modern features such as seasons or servers. This event highlights shifting dynamics in the gaming industry as of early 2026.

In a surprising development for the gaming landscape, Geometry Dash, a simple rhythm platformer from 2013, reached an all-time high of 103,840 concurrent players on Steam on January 10, 2026. Priced at just $4.99 and featuring basic geometric shapes set to electronic music, the game outperformed expectations without the elaborate live-service elements that define many contemporary blockbusters.

For context, this peak occurred during a weekend when the Call of Duty launcher—covering titles such as Modern Warfare III, Warzone, and Black Ops 7—recorded only about 52,000 concurrent players on Steam, marking a historic low. Similarly, Apex Legends has been experiencing a gradual decline in its player base month by month. Such figures underscore broader challenges facing the AAA sector, where high-investment games struggle to maintain engagement.

The article from Game Rant, written by Ashley Turner and published on January 17, 2026, reflects on how improbable this scenario would have seemed five years earlier. Industry executives at companies like Activision or Electronic Arts might have dismissed predictions of a low-cost indie title eclipsing their flagship products. Meanwhile, recent events like the server shutdown for Anthem this week illustrate ongoing efforts to address underperforming live-service games.

This occurrence is portrayed not as a fleeting viral moment but as an indicator of evolving player preferences in 2026, favoring accessible, timeless experiences over complex monetization models.

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Arc Raiders attracts Hollywood interest after sales milestone

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Arc Raiders, the popular PvPvE shooter from Embark Studios, has surpassed 12 million copies sold and achieved its biggest day of daily active users. The game's success has drawn numerous offers from Hollywood for movie and TV adaptations, though none have been finalized. CEO Patrick Soderlund expressed enthusiasm but emphasized the need for a proper execution.

Valve's Steam platform achieved a milestone on January 1, 2026, by exceeding 42 million concurrent users, marking its latest peak in sustained growth. This record surpasses the previous high of 41.6 million from October 2025, reflecting the platform's expansion since the Covid-19 pandemic. Factors such as popular new releases and the Steam Deck have contributed to this surge in activity.

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Valve's Steam platform has set a new all-time high with over 41 million users online simultaneously in early January 2026. This milestone coincides with the ongoing Winter Sale, which has driven significant traffic to the service. The record also includes a peak of nearly 13.4 million actively playing games.

The co-creator of the hit climbing simulator Peak has shared insights into the unconventional thinking behind its $8 price point. Drawing from player perceptions, Nick Kaman explained how small price differences influence buying decisions on Steam. This approach aligns with advice from veteran designer Tom Francis on setting indie game costs.

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Valve's invite-only hero shooter Deadlock has seen a surge in community engagement following its latest update, which introduced six new characters and a streamlined game mode. Players are voting on hero unlocks, fostering fan art and in-game campaigns. The update enhances the game's blend of MOBA strategy and agile combat, drawing over 100,000 concurrent players recently.

Steam's November 2025 Hardware Survey reveals Linux usage reaching an all-time high of 3.2 percent for the second consecutive month. This marks a modest but notable increase amid Windows' dominance at 94.79 percent. The growth coincides with Windows 10's end-of-life in October.

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Video game hardware sales in the United States plummeted in November 2025, marking the worst performance for the month since 1995 despite the launch of the new Nintendo Switch 2. Only 1.6 million units sold, with the PlayStation 5 outselling the newcomer. Rising prices and economic factors contributed to the downturn.

 

 

 

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