A 13-year-old rhythm platformer, Geometry Dash, has achieved a new milestone by surpassing the concurrent player numbers of major titles like Call of Duty on Steam. Released in 2013 for $4.99, the game peaked at over 100,000 players without relying on modern features such as seasons or servers. This event highlights shifting dynamics in the gaming industry as of early 2026.
In a surprising development for the gaming landscape, Geometry Dash, a simple rhythm platformer from 2013, reached an all-time high of 103,840 concurrent players on Steam on January 10, 2026. Priced at just $4.99 and featuring basic geometric shapes set to electronic music, the game outperformed expectations without the elaborate live-service elements that define many contemporary blockbusters.
For context, this peak occurred during a weekend when the Call of Duty launcher—covering titles such as Modern Warfare III, Warzone, and Black Ops 7—recorded only about 52,000 concurrent players on Steam, marking a historic low. Similarly, Apex Legends has been experiencing a gradual decline in its player base month by month. Such figures underscore broader challenges facing the AAA sector, where high-investment games struggle to maintain engagement.
The article from Game Rant, written by Ashley Turner and published on January 17, 2026, reflects on how improbable this scenario would have seemed five years earlier. Industry executives at companies like Activision or Electronic Arts might have dismissed predictions of a low-cost indie title eclipsing their flagship products. Meanwhile, recent events like the server shutdown for Anthem this week illustrate ongoing efforts to address underperforming live-service games.
This occurrence is portrayed not as a fleeting viral moment but as an indicator of evolving player preferences in 2026, favoring accessible, timeless experiences over complex monetization models.