South African indie game reframes repatriation through heist adventure

An indie studio in South Africa, Nyamakop, has unveiled Relooted, a heist game where players recover looted African artifacts from Western museums. Set in a futuristic Johannesburg, the title combines stealth missions with cultural research to explore themes of memory and restitution. The project draws from personal experiences and aims to honor diverse African histories without prescribing activism.

Nyamakop, a South African indie developer known for its 2018 puzzle game Semblance, is tackling cultural restitution in its upcoming title Relooted. The game places players in a rogue crew on stealth missions to reclaim over 70 African artifacts from institutions like the British Museum. Each artifact is rendered with input from researchers to ensure cultural accuracy and specificity.

The premise stems from a personal moment for CEO Ben Myres. During a 2017 visit to the British Museum with his mother, they encountered the disassembled Nereid Monument. "My mum was devastated, seeing a whole piece of history uprooted, and displaced like that. She turned to me and said: ‘Maybe your next game should be about this,’" Myres recounted.

Relooted is set in a futuristic Johannesburg and takes 13–17 hours to complete. It features detailed environments and ambitious storytelling, marking it as one of the largest video games made in Sub-Saharan Africa. Narrative Director Mohale Mashigo emphasized cultural distinction: "I was intentional about not merging African cultures in the game, giving them their own kind of identity. It’s about honoring distinct histories while imagining new futures."

Specific artifacts include the Ngadji drum, a Shona instrument held at the British Museum, which unlocks ritual-based gameplay involving rhythms and ceremonies. Returning it incorrectly, such as displaying it like a museum piece, silences it in-game and closes narrative paths. Another is the Maqdala crown from Ethiopia, crafted in the 1740s and lost during the 1868 British assault on Maqdala, integrated into puzzles, dialogue trees, and diplomacy mechanics.

Players navigate museum security, bureaucracy, and provenance records, treating artifacts as sacred objects rather than property. Myres noted the dual appeal: "At its core, it’s still a video game. People can play it as a heist adventure, or they can see it as a commentary on looting and restitution." Mashigo added caution: "I’m wary of using activist language to define the game. I’d rather let players take away their own lessons."

A demo launched on September 16, 2025, for Xbox Series S/X and PC, with no full release date confirmed. The game emerges amid global calls for artifact returns, like the Benin bronzes, using interactive play to make restitution tangible.

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