Donkey Kong Bananza distinguishes itself from traditional Nintendo platformers like Mario by emphasizing destruction and chaotic exploration. Released in 2025, the game allows players to smash through environments to uncover secrets, drawing on Donkey Kong's rambunctious nature. Critics highlight its innovative use of sandbox levels and nostalgic elements from the character's past.
Donkey Kong Bananza, released in 2025, reimagines Nintendo's platforming formula by prioritizing chaos over precision. Unlike the meticulous jumps in games such as Super Mario 64 or Mario Odyssey, Bananza encourages players to plow through debris and carve paths in destructible worlds. As described in a GameSpot analysis, the game captures Nintendo's philosophy of enjoyable movement, where Shigeru Miyamoto once aimed for players to delight in controlling Mario in an empty room. Here, that extends to smashing everything in sight, with levels set in locales like underwater lagoons and the Earth's core, where players chase Void Kong while hunting collectibles.
Producer Kenta Motokura explained the design choice in an interview, stating that the team sought to define 3D Donkey Kong by highlighting his strengths and new actions, fitting destruction as a core concept. This aligns with Nintendo's view of Donkey Kong adventures as journeys through untamed spaces. The game's sandbox structure echoes Mario Odyssey, swapping moons for bananas and Banadium Gems, but amplifies destruction mechanics reminiscent of older titles like Red Faction, as noted in an Eurogamer review.
Directed by Kazuya Takahashi, previously involved in Final Fantasy 15's quests, and Wataru Tanaka, a Mario veteran serving as producer, Bananza incorporates influences from Minecraft's creative destruction and Skyrim's open exploration. It pays homage to Donkey Kong's Rare-era roots from the UK, featuring returning villains, familiar music, and googly-eyed creatures, evoking nostalgia without ignoring Japanese development styles. The narrative includes emotional moments, such as a teary goodbye from Pauline, adding depth uncommon in platformers.
While Eurogamer awarded it four stars, praising its accessibility for beginners and depth for experts, the game may not claim top awards but resonates personally with players. It embodies Nintendo's focus on fun and innovation, blending purity of design with subtle technical advances.