A Eurogamer review celebrates Resident Evil Requiem as a fitting 30th anniversary entry for the series, emphasizing its effective use of nostalgia and fan service. The article describes the game as more than self-indulgent callbacks, integrating them into core mechanics and narrative. It highlights returning characters and locations that honor the franchise's history.
Resident Evil Requiem marks 30 years since the original 1996 game, which the reviewer recalls for its scary moments like the first zombie encounter and sudden sounds in the Spencer Mansion. The Eurogamer piece, published on March 6, 2026, reflects on the series' evolution through memorable scenes from entries like Resident Evil 2's sewers, Resident Evil 3's subway, Code Veronica's mansions, Resident Evil 4's clocktower, and Resident Evil 5's action focus.
The review praises Requiem's integration of nostalgia, such as the return of Alyssa Ashcroft from a spin-off, whose daughter's lockpicking skills provide a narrative link. Locations like Rhodes Hill Chronic Care Center evoke the Spencer Mansion, while the first half shifts between protagonists Grace, with modern horror, and Leon, with action-oriented play reminiscent of earlier games. Two inventory systems nod to different eras, fitting each character's style, and Leon's return to Raccoon City features tight-space combat echoing Resident Evil 4 and 5.
Even overt fan service in the second half, including Mr. X's encore and Raccoon City closure, feels earned after three decades, according to the reviewer. Easter eggs like fixed camera angles on monitors and mutant creatures add fun without overshadowing the cohesive whole. The article concludes that Leon deserves his happy ending and retirement, applauding Capcom for repurposing the series' history elegantly. Spin-offs like Resident Evil Revelations are also noted fondly.