Eurogamer praises Resident Evil Requiem's earned fan service

A Eurogamer review celebrates Resident Evil Requiem as a fitting 30th anniversary entry for the series, emphasizing its effective use of nostalgia and fan service. The article describes the game as more than self-indulgent callbacks, integrating them into core mechanics and narrative. It highlights returning characters and locations that honor the franchise's history.

Resident Evil Requiem marks 30 years since the original 1996 game, which the reviewer recalls for its scary moments like the first zombie encounter and sudden sounds in the Spencer Mansion. The Eurogamer piece, published on March 6, 2026, reflects on the series' evolution through memorable scenes from entries like Resident Evil 2's sewers, Resident Evil 3's subway, Code Veronica's mansions, Resident Evil 4's clocktower, and Resident Evil 5's action focus.

The review praises Requiem's integration of nostalgia, such as the return of Alyssa Ashcroft from a spin-off, whose daughter's lockpicking skills provide a narrative link. Locations like Rhodes Hill Chronic Care Center evoke the Spencer Mansion, while the first half shifts between protagonists Grace, with modern horror, and Leon, with action-oriented play reminiscent of earlier games. Two inventory systems nod to different eras, fitting each character's style, and Leon's return to Raccoon City features tight-space combat echoing Resident Evil 4 and 5.

Even overt fan service in the second half, including Mr. X's encore and Raccoon City closure, feels earned after three decades, according to the reviewer. Easter eggs like fixed camera angles on monitors and mutant creatures add fun without overshadowing the cohesive whole. The article concludes that Leon deserves his happy ending and retirement, applauding Capcom for repurposing the series' history elegantly. Spin-offs like Resident Evil Revelations are also noted fondly.

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Realistic illustration of Resident Evil heroes Leon, Chris, and Jill with Capcom's announcement banner celebrating Requiem's sales and character retention.
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Capcom plans to retain Resident Evil veterans like Leon

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Resident Evil Requiem director Koshi Nakanishi and producer Masato Kumazawa stated that Capcom has no plans to retire iconic characters such as Leon S. Kennedy, Chris Redfield, and Jill Valentine. In a post-mortem interview, they emphasized the enduring appeal of these mainstays. The game, celebrating the series' 30th anniversary, has sold over 7 million copies in two months.

As part of ongoing coverage of Resident Evil Requiem, Capcom celebrated the horror series' 30th anniversary with a message from executive producer Jun Takeuchi. He thanked fans for three decades of support, celebrated Requiem's 6 million players, teased future content, and shared director insights on the ending.

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Capcom's Resident Evil Requiem has sold 7 million copies, becoming the fastest-selling entry in the survival horror franchise's history. Game director Koshi Nakanishi shared the milestone on Instagram with celebratory cakes for characters Grace and Leon. The achievement follows the 6 million sales mark announced last month.

A datamine of Resident Evil Requiem has uncovered several scrapped ideas from its development, including a merchant character and side missions reminiscent of Resident Evil 4.

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Koshi Nakanishi, director of Resident Evil Requiem, views the fan outcry over Nvidia's AI-generated makeover of protagonist Grace Ashcroft as a sign that the team nailed her original design. Fans ridiculed the DLSS 5 alterations that added heavy makeup and altered her features. Nakanishi called the strong reactions positive in a recent interview.

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