The acclaimed indie RPG Sea of Stars is set to release on iOS and Android devices on April 7, priced at $10. This mobile version features a revamped touch interface and controller support, bringing the retro-inspired adventure to smartphones. While it omits some features from the original, it retains the game's core charm and depth.
Sea of Stars, a standout indie title that won best indie game at The Game Awards two years ago, is expanding to mobile platforms with a launch on April 7 for iOS and Android. Originally released for PC and consoles at $35, the smartphone version is available for just $10, making it an accessible entry point for new players.
The mobile adaptation includes a redesigned interface optimized for touch controls, ensuring smooth gameplay on smaller screens. It also supports controllers, which enhances the experience for those preferring traditional inputs. For Android users, the port adds Google Play Games achievements and cloud saves, allowing progress to sync across devices.
At its heart, Sea of Stars draws inspiration from 1990s classics like Chrono Trigger, offering a charming story, engaging turn-based combat, and visually striking art and character designs. It goes beyond mere homage by introducing fresh mechanics that keep battles strategic yet approachable.
However, the mobile release lacks the three-player couch co-op mode found in older versions, a limitation tied to the platform's nature. Additionally, it does not include the recently released Throes of the Watchmaker DLC at launch, though developers hint at a possible paid update in the future.
This port preserves the essence of what made Sea of Stars a hit, inviting a broader audience to explore its world without compromising on quality.