Game Awards
Wildlight lays off most Highguard developers after rocky launch
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Wildlight Entertainment has laid off the majority of its team working on the live-service shooter Highguard, just weeks after the game's release, but confirmed that a core group will continue supporting it. Former tech artist Josh Sobel highlighted the toxic online reaction that followed the game's reveal, including personal harassment and review bombing. The studio expressed pride in its work and gratitude to players who engaged with the game.
In a recent podcast, Highguard's senior level designer Alex Graner detailed why the game's initial 3v3 mode alienated casual players, as Wildlight Entertainment fully shifts to 5v5 formats like Raid Rush following funding cuts from Tencent and layoffs reducing the team to around 20.
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Nintendo of America's newly appointed president has shared an inspiring first message with developers. The address took place at the New York Game Awards. This marks a significant moment for the company's leadership in the gaming industry.
AdHoc Studio's episodic workplace comedy adventure game Dispatch has surpassed three million sales worldwide, up from two million reported late last year. A celebratory 'Dispatch Wrapped' video shares key player statistics.
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Dataminers have uncovered lore-packed explanations for character and enemy names in Clair Obscur: Expedition 33's files, showcasing French wordplay and cultural nods from developer Sandfall Interactive. The finds come as the RPG basks in award wins, sales success, and teases of future expansions.
Following the revocation of its Game of the Year award over AI disclosure issues, Sandfall Interactive has enforced a firm no-AI policy for Clair Obscur: Expedition 33 and all future games. Game director Guillaume Broche confirmed the title is fully human-made, addressing concerns from a brief 2022 AI texture experiment.
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Sandfall Interactive has detailed its limited generative AI experimentation for placeholder textures in Clair Obscur: Expedition 33, following the game's disqualification from Game of the Year and Best Debut Game at the Indie Game Awards 2025. The studio, which patched out the assets shortly after launch, vows all future projects will be fully human-made.
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