Blue Manchu unveils Godzone 6 with deepest choices yet

Blue Manchu is developing Godzone 6, a roguelite immersive sim that studio boss Jonathan Chey says offers more player choice than any previous project. The game follows Void Bastards and Wild Bastards and begins with players creating grotesque mutants who have unique skills. Procedural levels let each run test different playstyles.

Jonathan Chey, who served as project manager on System Shock 2 and worked on titles including Thief: The Dark Project and BioShock, leads the effort at Blue Manchu. He explained the scope of options available at the start of each run, noting that players might build a gun, act as a hacker, use stealth, cast spells, run computer programs, shrink to enter tight spaces, grow giant, or fly instead.

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Realistic depiction of Bluepoint Games studio closure, showing office exterior with closure sign, packed boxes, and somber atmosphere.
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Sony to close Bluepoint Games studio in March

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Sony Interactive Entertainment is shutting down Bluepoint Games, the studio behind acclaimed PlayStation remakes, just five years after acquiring it. The closure, announced in an internal memo from co-CEO Hermen Hulst, cites rising development costs and industry challenges. The Texas-based team, known for Demon’s Souls and Shadow of the Colossus, will cease operations next month.

Developers of Blue Prince have launched a Steam bundle called Hidden Depths, urging players to experience its games without spoilers. The bundle features five acclaimed indie titles with heavily redacted descriptions on its store page. They shared the promotion on Bluesky, emphasizing blind play for the best experience.

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A new turn-based action roguelite puts players in the role of a defeated demon lord seeking revenge. The game features extensive customization and replayability through multiple systems.

Peter Molyneux presented a 45-minute demo of Masters of Albion, his latest project from 22Cans, highlighting mechanics reminiscent of Bullfrog and Lionhead classics. The game blends god simulation, city building, and action-adventure elements, with Steam early access planned for April 22. Despite past skepticism, the demo showcased modular building and day-night cycles.

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One day after Sony Interactive Entertainment announced the shutdown of its year-old PlayStation studio Dark Outlaw Games, founder Jason Blundell and former level designer JCbackfire discussed the closure on a Twitch stream. They mourned the promising early-stage project—which was not a live-service game—while expressing no ill will toward Sony amid its strategic shifts.

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