Dispatch devs address Invisigal's greater screentime

Developers at AdHoc Studio have explained why Invisigal appears more prominently than Blonde Blazer in their superhero game Dispatch, regardless of player romance choices. Co-founder Nick Herman told Mothership the difference stems from story structure and character authenticity, not favoritism. The clarification responds to fan debates over perceived bias.

Dispatch, AdHoc’s superhero workplace comedy, features protagonist Robert Robertson III pursuing romances with either Blonde Blazer, a standup superhero, or Invisigal, an angsty ex-villain. Players noted Invisigal receives substantially more screentime and interactions, even when choosing Blonde Blazer. AdHoc co-founder Nick Herman addressed this in an interview with Mothership, stating it results from the game’s core structure rather than elevating one character over the other. Invisigal joins Robert’s team on missions, while Blonde Blazer remains less involved, checking in occasionally. Herman highlighted a party dance scene where character reactions differ based on personality. “We make acting choices for these digital puppets that are true to who we think they are,” he said. “Invisigal is someone who, if she saw someone she was pining after dancing with someone else, she would be upset and you’d see it on her face. Blonde Blazer... has kind of already made peace with how things are going.” He emphasized this reflects authentic development, not developer bias. Fans have accused favoritism over scenes like Invisigal’s late-game kiss using her invisibility powers, interpreting it as forced prominence. Herman clarified no intent existed to position Invisigal as a secondary protagonist. “There was no plan to make Invisigal a secondary protagonist. In Season One, the story is really about Robert seeking his own redemption,” he explained. While hinting at potential future seasons, AdHoc has released no details on expansions.

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