Valve releases latest Steam update with Windows 64-bit client

Valve has rolled out its most recent stable update for the Steam platform, introducing a shift to a 64-bit client on Windows systems while continuing support for older setups. The update also brings various fixes and enhancements across desktop and Steam Deck devices. Linux users might see similar 64-bit improvements soon, based on ongoing runtime developments.

Valve's latest stable update for Steam is now available on desktop platforms, Steam Deck, and SteamOS, marking a significant upgrade for Windows users. The client has transitioned to 64-bit architecture on Windows 11 and 64-bit Windows 10 installations. Meanwhile, systems with 32-bit Windows will keep receiving updates to the legacy 32-bit Steam client through January 1, 2026, ensuring a smooth phase-out.

Several technical fixes address common user issues. For instance, errors in copying to the clipboard or exporting H.265 videos on systems equipped with NVIDIA 50-series GPUs have been resolved. In-game purchase glitches affecting certain titles are now fixed, and mouse movement across monitors works properly when using touch controls in the Steam Link app. Users can also report suspicious or harassing messages directly from group chats by right-clicking, with options to block or unfriend the sender during submission.

Controller support sees expansions, including USB connectivity for Nintendo Switch 2 controllers on Windows and rumble-enabled GameCube adapters in Wii-U mode. Steam Input features have been refined: an "Invert Input" toggle is added for activator settings, newer gyro modes are now default (with beta options retained via developer settings), and DualSense controller glyphs for "Create" and "Options" buttons have been adjusted for clarity. Gyro controls offer more customization, such as toggles for relative roll and pitch in joystick deflection modes, and separated haptic effects for activation and rotation.

Bugs in the configuration tool, like unexpected closures during previews or incorrect setups for DualSense Edge, Xbox Elite, and paired Nintendo Joy-Cons, have been patched. Gyro-to-joystick issues, including locked extents and zero-output combinations, are corrected.

For Steam Deck and SteamOS users, the update includes prompting for display-off downloads when selecting sleep mode, refreshed news in the Home screen's "What's New" tab, and warnings for outdated Xbox controllers during Bluetooth pairing—recommending firmware updates via Windows' Xbox Accessories App. The Screen Reader's "Stop Talking" button has moved to the X key, aiding external gamepad access to the Quick Access Menu.

This release underscores Valve's commitment to cross-platform stability, potentially paving the way for enhanced Linux performance as runtime changes progress.

관련 기사

Realistic illustration of Valve's Steam Controller launching May 4 for $99, showcasing dual touchpads, TMR thumbsticks, and wireless Puck dongle on a sleek background.
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Valve's Steam Controller launches May 4 for $99 with low-latency Puck and Steam Deck-inspired design

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Valve's new Steam Controller, successor to the 2015 model and inspired by Steam Deck prototypes, launches May 4 for $99 in the US ($149 CAD, €99 EU, £85 UK, A$149 AU, 419 PLN PL). Featuring dual touchpads, TMR thumbsticks, and a wireless Puck dongle, it offers precise PC gaming while escaping hardware delays affecting Steam Machine and Frame.

Unity has revealed plans to integrate official Steam support into its game engine, aiming for better native performance on Linux devices like the Steam Deck and the upcoming Steam Machine. The announcement was made during the GDC 2026 Product Update. This move seeks to reduce reliance on Valve's Proton compatibility layer.

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Valve has released SteamOS 3.8.0 preview, adding initial support for its upcoming Steam Machine hardware alongside improvements for other devices. The update addresses video memory issues on discrete GPUs, benefiting the Steam Machine's Radeon RX 7600-caliber GPU. Valve still aims for a first-half launch despite component shortages.

Valve is actively working on a Steam Deck 2, programmer Pierre-Loup Griffais has confirmed to IGN. The company wants silicon advancements that deliver true next-generation performance, which current system-on-chip options do not provide. No release is imminent due to these hardware limitations.

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Valve announced two new data tools on April 23 to assist developers in optimizing games for Steam Deck. The features, available initially to creators of Verified games, include average framerate data and player surveys on rating agreement. Valve stated that 95 percent of surveyed players agree with the Verified status.

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