One week after launch, the Mega Dimension DLC for Pokémon Legends: Z-A draws complaints for its grind-intensive Pokédex completion mechanics. Players must farm Hyperspace mini-quests for Special Scans, which randomly yield Legendary Pokémon encounters—echoing criticized methods from past Pokémon games.
Criticism of Pokédex Grind in Hyperspace Lumiose City
Following the December 10 launch of Pokémon Legends: Z-A's Mega Dimension DLC—which added Mega Raichu evolutions and streamlined Shiny Charm progress—the expansion's Hyperspace Lumiose City has become a focal point for frustration among collectors. While the DLC offers exciting exploration and boss fights, its core progression for Pokédex completion relies on repetitive grinding, particularly for rare Legendaries like Latias and Virizion.
Special Scans: Randomness and Repetition
Players earn intel points through mini-quests in Hyperspace, such as battling in Battle Zones, capturing Pokémon, or looting items. Enough points unlock a Special Scan, opening portals to randomized encounters: trainer battles, duplicates, or Rogue Mega Evolution bosses. Though thrilling, this system rarely aids Pokédex goals directly.
Random outcomes can't be influenced, and even Legendary spawns include time limits and evasion risks. Reports highlight excessive playtime—one player spent over 20 hours for just two Legendaries, missing targets like Latias—leading to burnout.
Echoes of Pokémon Series History
The mechanic revives issues from earlier roaming Legendaries, criticized for tedium despite capture improvements elsewhere. This grind defines much of the DLC's post-game length, appealing to dedicated fans but alienating efficiency seekers.
Despite flaws, Hyperspace delivers engaging content, suggesting patches could address player feedback.