Highguard's 'The Farewell Tour': Final update details ahead of March 12 shutdown

Wildlight Entertainment released The Farewell Tour, the final update for its short-lived hero shooter Highguard, on March 4, 2026—days before servers shut down on March 12. Developed by a voluntary skeleton crew, it adds account-wide progression, a new skill tree, the Switchback weapon, and playable Warden Koldo.

Following the March 3 shutdown announcement amid revenue shortfalls and player decline—as detailed in prior coverage—The Farewell Tour launched at 4 PM PT / 7 PM ET. It introduces account progression, where players earn XP across matches up to level 100, granting skill points for a new tree with four branches:

  • Raider: Boosts raid combat (e.g., extended ziplines, overshields from wall destruction).
  • Harvester: Enhances Vesper gain and axe power (e.g., heavy swings for nodes, field crafting).
  • Treasure Hunter: Improves looting (e.g., hidden chests, trading with Flynn).
  • Protector: Strengthens defense (e.g., durable walls, unbreakable armor, ally spawns).

The Switchback is a versatile long-range double-barrel shotgun that transforms into a marksman rifle when aiming down sights for rapid or paced fire; gold variants are Basebreaker and Repeater.

New Warden Koldo, a lost soul in armor seeking his origins, features:
- Passive: Guardian Angel (protects ally orbs, auto-shields revives).
- Tactical: Soul Shield (deploys ally shield).
- Ultimate: Battle Cry (movable standard creating a health-regen dome).

Creative director Jason McCord shared that the skeleton crew crunched voluntarily in recent weeks, finishing partially developed features like the skill tree and Koldo despite limited players ('only a few thousand'). Compromises included missing skins and rushed testing. Studio head Chad Grenier reflected on launch pressures, while Wildlight thanked remaining players.

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Illustration of Highguard game servers powering down in a data center, with shutdown notice and declining player/revenue graphs.
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Highguard raid shooter to shut down March 12 amid revenue woes and sharp player drop

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Wildlight Entertainment will shut down servers for its free-to-play multiplayer raid shooter Highguard on March 12, 2026—45 days after launch—citing insufficient revenue and failure to sustain a player base despite over 2 million users, a peak of nearly 100,000 concurrent players, and post-launch updates. A final content update is planned before closure.

Highguard, Wildlight Entertainment's multiplayer shooter, has gone offline on March 12, 2026—less than two months after launch—following last week's shutdown announcement amid player retention and funding woes. A former Naughty Dog artist who designed early concept art for hero Condor has sworn off live-service projects, while a Kotaku writer mourned the game's unique chill vibe.

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Highguard, a free-to-play 3v3 raid shooter from former Apex Legends developers, debuted on January 26, 2026, across PC, PS5, and Xbox amid server overloads and performance glitches. The game quickly amassed over 9,000 Steam reviews, with more than 7,000 rated negative, citing slow gameplay and large maps unfit for the format. A false claim by streamer DrDisrespect about attending a preview event added to the launch's controversies.

Developer Wildlight Entertainment has issued update 1.006 for Highguard on February 12, 2026, introducing technical improvements, balance adjustments, and bug fixes. The patch aims to enhance performance and gameplay flow across platforms. Console versions reach complete version 1.006.000.

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Reports indicate that Chinese firm Tencent provided secret funding for the hero shooter Highguard, developed by Wildlight Entertainment. The game, launched last month, has faced mass layoffs at the studio and a sharp decline in players. Its official website went offline today, fueling speculation about its future.

Developer Wildlight Entertainment has issued a new content patch for its struggling hero shooter Highguard, adding maps, tools, and store items. The update comes amid layoffs and website issues, with developers teasing a dedicated raiding mode for next week. This follows concerns over the game's future after a poor launch earlier this year.

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A laid-off developer from Wildlight Entertainment's Highguard has deleted a social media post criticizing toxic reactions to the game after its reveal and launch. Josh Sobel, who worked on the multiplayer shooter, faced backlash for suggesting that online negativity contributed to its poor reception. The post, shared shortly after studio layoffs, highlighted the immediate hate following the Game Awards 2025 trailer.

 

 

 

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