Sony
Sony raises PS5 prices amid economic pressures starting April 2
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Sony Interactive Entertainment announced significant price increases for the PlayStation 5, PS5 Pro, and PlayStation Portal, effective April 2. The company cited continued pressures in the global economic landscape as the reason. Prices are rising in multiple regions including the US, UK, Europe, and Japan.
Developers from the recently shuttered Dark Outlaw Games have revealed that their cancelled PlayStation project was not a live-service game, contrary to widespread assumptions. The studio, led by Call of Duty veteran Jason Blundell, was closed by Sony this week. The team attributes the cancellation to broader industry challenges rather than project quality.
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Housemarque's Gregory Louden avoided questions on a potential PC release for the studio's upcoming PS5 game Saros in a recent interview, focusing solely on its PlayStation launch. This follows Bloomberg reports that Sony has scrapped PC ports for first-party single-player titles including Saros.
Sony intends to abandon the PlayStation Network and PSN brands by September 2026, according to an internal email reported by Insider Gaming. The move is a purely visual change to simplify branding, leaving all features intact. Signs of the shift have already appeared on PS5 menus.
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Sony has rolled out a new firmware update for the PlayStation Portal, introducing a 1080p High Quality mode and refinements to cloud streaming. The update aims to provide higher visual fidelity and smoother interactions. Takuro Fushimi, senior manager of product management at Sony, highlighted ongoing improvements to performance and usability.
Industry insiders indicate that Sony is reducing PC releases for its single-player PS5 games, potentially leaving titles like Wolverine exclusive to consoles. This strategic pivot, decided last year, prioritizes the PlayStation ecosystem over broader platform support. The move follows mixed results from previous PC ports.
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Bluepoint Games proposed a remake of Bloodborne to Sony after its God of War project was cancelled, but FromSoftware rejected the idea. The rejection aligns with theories that the game's director prefers to keep it untouched by others. Sony's decision contributed to Bluepoint's closure amid doubts about its original game capabilities.
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