EA to shut down Dragon Age: Inquisition PS3 servers on April 28

Electronic Arts has announced that the PlayStation 3 servers for Dragon Age: Inquisition will go offline on April 28, ending the game's multiplayer features after more than a decade. The 2014 release marked the first entry in the Dragon Age series to include co-operative multiplayer alongside its single-player campaign.

Dragon Age: Inquisition, the third mainline installment in BioWare's fantasy RPG series, launched in 2014 to critical acclaim and strong sales. It introduced multiplayer elements to the traditionally solo-focused franchise, allowing players to team up for campaigns. Those online features on PS3 have now persisted far longer than many modern live-service titles, outlasting even BioWare's own Anthem, whose servers closed earlier this year after a 2019 debut and just two years of support. BioWare's most recent Dragon Age title, Veilguard, received positive reviews and solid initial sales but fell short of EA's long-term expectations, leading to layoffs at the studio. The Inquisition shutdown comes amid broader industry trends where live-service games often fail quickly—examples include Highguard, which lasted barely two months, and Concord, shuttered after two weeks and labeled PlayStation's biggest flop. EA has not detailed whether the decision ties to recent layoffs or its impact on related services like the Dragon Age Keep community portal.

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Illustration of Highguard game servers powering down in a data center, with shutdown notice and declining player/revenue graphs.
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Highguard raid shooter to shut down March 12 amid revenue woes and sharp player drop

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Wildlight Entertainment will shut down servers for its free-to-play multiplayer raid shooter Highguard on March 12, 2026—45 days after launch—citing insufficient revenue and failure to sustain a player base despite over 2 million users, a peak of nearly 100,000 concurrent players, and post-launch updates. A final content update is planned before closure.

Free-to-play shooter Highguard from Wildlight Entertainment closes on March 12, 2026—making today, March 11, the final day—following last week's shutdown announcement amid layoffs, Tencent funding withdrawal, and ongoing performance woes. Available on PS5, Xbox Series X/S, and PC, the game saw player counts drop to double digits last week after a troubled launch.

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Highguard, Wildlight Entertainment's multiplayer shooter, has gone offline on March 12, 2026—less than two months after launch—following last week's shutdown announcement amid player retention and funding woes. A former Naughty Dog artist who designed early concept art for hero Condor has sworn off live-service projects, while a Kotaku writer mourned the game's unique chill vibe.

Amazon Game Studios has announced the closure of servers for its live-service co-op game King of Meat on April 9, 2026. The game, which launched in October 2025, failed to attract the expected player base despite heavy promotion. All purchasers will receive full refunds in the coming weeks.

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Bloomberg journalist Jason Schreier suggests Sony is shifting strategy to keep traditional single-player first-party games exclusive to PlayStation consoles. Live service titles would still launch on PC, but upcoming releases like Marvel's Wolverine appear headed for console-only debuts. This marks a potential reversal from recent years when hits like God of War reached PC platforms.

Sony Interactive Entertainment has abandoned plans to release current and future first-party single-player PlayStation games on PC, according to a Bloomberg report. Titles including last year's Ghost of Yotei and the upcoming Saros—a Returnal successor set for April 30—will stay exclusive to PS5, while multiplayer games like Marathon (launching tomorrow on PS5 and PC) and Marvel Tokon continue multi-platform. This reverses six years of ports since Horizon Zero Dawn.

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Vinit Agarwal, former director of the cancelled Last of Us multiplayer game, revealed that the project was about 80 percent complete when Naughty Dog axed it roughly three years ago. In an interview with Lance E. Lee, Agarwal described the decision as stemming from a post-COVID decline in online gaming and a choice to prioritize single-player titles led by studio president Neil Druckmann. He called the cancellation soul-crushing after seven years of work.

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