Paralives devs pledge no paid dlc after 250k sales

The small team behind life simulator Paralives has announced it will never release paid DLC for the game. Strong early sales have given the studio confidence in its free-update model.

Paralives sold more than 250,000 copies in less than eight hours after launching in early access on Steam this week. Lead developer Alex Massé stated during a Reddit AMA that the studio plans only free updates going forward, even after early access ends. Massé said the decision stems from a desire to avoid forcing players to buy extra content.

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News illustration of Subnautica 2 achieving over 2 million sales shortly after early access launch, featuring underwater game scene with sales stats.
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Subnautica 2 sells over 2 million copies after early access launch

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Subnautica 2 reached more than 2 million sales across PC and Xbox Series X/S within hours of its Early Access release on May 14. The game also hit a peak of 467,582 concurrent players on Steam on launch day. Lead designer Anthony Gallegos responded to pre-release piracy incidents in the official Discord server.

Paralives, a new life simulation game from a Canadian indie studio, launched in early access on Steam and quickly sold 250000 copies within eight hours. The title holds an 89 percent positive rating and promises free updates without paid DLC. Players have reported numerous humorous bugs alongside the strong sales.

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Paralives launched in early access on May 25. The life simulation game offers detailed building tools but faces navigation challenges in its live mode.

Solo creator Kimmo Lahtinen has recouped a living wage from Sektori following its Nintendo Switch 2 release last week. The Geometry Wars-inspired shooter reached about 30,000 total sales after launching on the new console.

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Palworld will exit early access on July 10, developer Pocketpair announced during Summer Game Fest. The studio released its first cinematic trailer to mark the milestone.

Bungie's Marathon extraction shooter reportedly cost over $200 million to develop, with sources indicating the figure likely exceeds $250 million excluding post-launch expenses. Steam player numbers have fallen 68 percent from launch peaks, yet team morale at the studio remains strong. Developers have affirmed commitment to the game's long-term support.

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Shameless knockoffs of Tomodachi Life, Subnautica 2 and Paralives have appeared on the Google Play Store in recent weeks. Some use slightly altered names while others copy titles directly. Google has begun removing many of them.

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