Ubisoft's Japan research trips for Assassin's Creed Shadows amid cultural scrutiny

Following cultural backlash over Assassin's Creed Shadows, Ubisoft detailed its extensive pre-production research, including expert-guided trips to Japan, to ensure historical credibility in the feudal Japan setting.

Amid ongoing discussions about cultural representation in Assassin's Creed Shadows—which faced significant backlash in Japan in 2025 over preview footage depicting damage to sacred sites, leading to petitions, political criticism, and game edits—Ubisoft has highlighted its preparation efforts. The developer conducted guided trips to Japan with expert historians to immerse the team and gather authentic details for the game's world. A Ubisoft representative emphasized: 'We're making video games, but for Assassin's Creed we try to be credible.' This research underscores the studio's intent for accuracy in the franchise, even as it navigates entertainment and sensitivity concerns.

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Ubisoft CEO Yves Guillemot announces new Far Cry and Assassin's Creed games at a press conference, with game artwork on screens behind him.
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Ubisoft confirms multiple Far Cry and Assassin's Creed games in development

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Ubisoft CEO Yves Guillemot has confirmed that two Far Cry projects and several Assassin's Creed titles are in active development under the new Vantage Studios. These include single-player and multiplayer experiences for Assassin's Creed, building on a community of over 30 million players last year. The announcement comes amid the company's major restructuring efforts.

Ubisoft encountered significant controversy in Japan surrounding its Assassin's Creed: Shadows game, leading to an edited version to address cultural sensitivities. The backlash stemmed from depictions of destruction at sacred sites, prompting petitions and political condemnation. Despite the uproar, the game ultimately found success among players.

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Ubisoft has announced that Assassin's Creed Shadows is now available on Nintendo Switch 2, alongside details on upcoming projects like Codename Hexe and Codename Invictus. The company is celebrating the game's one-year anniversary with a livestream and scaling back support for it. Additional news includes a Netflix series and a performance upgrade for Assassin's Creed Unity.

Ubisoft has cut around 40 jobs at its Toronto studio, which is developing the Splinter Cell remake. The company states that the game remains in development despite the layoffs. These cuts are part of broader cost-cutting measures amid ongoing challenges at the publisher.

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Building on reports of their doubled efforts, Sandfall Interactive's lead designer Michel Nohra and producer Francois Meurisse revealed in Edge Magazine how the novice team's fresh ideas overcame inexperience to deliver Clair Obscur: Expedition 33, the award-winning 2025 RPG.

Ubisoft has revealed plans to cut 55 jobs at its Massive Entertainment and Ubisoft Stockholm studios as part of ongoing restructuring efforts. The move follows a voluntary leave program launched in fall 2025 and aims to align staffing with long-term project needs. Despite the cuts, development on key titles like The Division 3 continues uninterrupted.

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Building on its Game of the Year triumph at The Game Awards 2025, Sandfall Interactive's Clair Obscur: Expedition 33 won a record nine awards out of 12 nominations. The Montpellier studio's debut RPG has sold 5 million copies since April, drawing from Belle Epoque Paris and Japanese RPGs.

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