Human brain cells on chip learn to play Doom in a week

An Australian company has enabled a chip with human brain cells to play the video game Doom using a simple programming interface. Developed by Cortical Labs, the technology allows for quick training and marks progress toward practical biological computing applications. Experts highlight its potential for handling complex tasks like robotic control.

Cortical Labs, an Australian firm, has advanced its neuron-powered computer chips, allowing a clump of human brain cells to play the classic first-person shooter Doom. The chip, featuring living neurons grown on microelectrode arrays, performed better than random inputs but lagged behind skilled human players. This development builds on the company's 2021 achievement, when chips with over 800,000 brain cells were trained over years to play Pong.

The new system uses an interface compatible with the Python programming language, simplifying the process. Independent developer Sean Cole trained the chip to play Doom in about a week. "Unlike the Pong work that we did a few years ago, which represented years of painstaking scientific effort, this demonstration has been done in a matter of days by someone who previously had relatively little expertise working directly with biology," said Brett Kagan of Cortical Labs. "It’s this accessibility and this flexibility that makes it truly exciting."

This latest chip employed roughly a quarter of the neurons used in the Pong setup and learned faster than traditional silicon-based machine learning models. Kagan noted that such biological systems serve as unique materials for information processing, distinct from human brains. "Yes, it’s alive, and yes, it’s biological, but really what it is being used as is a material that can process information in very special ways that we can’t recreate in silicon."

Experts praised the leap from Pong to Doom. Andrew Adamatzky of the University of the West of England in Bristol, UK, stated, "Doom is vastly more complex than earlier demonstrations, and successfully interacting with it highlights real advances in how living neural systems can be controlled and trained." Steve Furber of the University of Manchester, UK, called it a significant upgrade, though questions remain about how the neurons process visual inputs without eyes or understand game objectives.

Yoshikatsu Hayashi of the University of Reading, UK, who works on similar hydrogel-based computers for robotic arms, sees parallels. "[Playing Doom] is like a simpler version of controlling a whole arm," he said. Adamatzky added, "What’s exciting here is not just that a biological system can play Doom, but that it can cope with complexity, uncertainty, and real-time decision-making." This suggests closer alignment with future hybrid computing needs, such as robot control.

相关文章

Scientific illustration showing AI tool SIGNET mapping disrupted gene networks in Alzheimer's brain neurons.
AI 生成的图像

AI tool maps causal gene-control networks in Alzheimer’s brain cells

由 AI 报道 AI 生成的图像 事实核查

Researchers at the University of California, Irvine report that a machine-learning system called SIGNET can infer cause-and-effect links between genes in human brain tissue, revealing extensive rewiring of gene regulation—especially in excitatory neurons—in Alzheimer’s disease.

Australia-based start-up Cortical Labs has announced plans to construct two data centres using neuron-filled chips. The facilities in Melbourne and Singapore will house its CL1 biological computers, which have demonstrated the ability to play video games like Doom. The initiative aims to scale up cloud-based brain-computing services while reducing energy consumption.

由 AI 报道 事实核查

Northwestern University researchers report they have printed flexible “artificial neurons” that generate realistic electrical spike patterns and can trigger responses in living mouse brain tissue. The team says the work, published April 15 in Nature Nanotechnology, could help advance brain-machine interfaces and more energy-efficient, brain-inspired computing.

中国科学家借鉴日本剪纸艺术“kirigami”,开发出可拉伸微电极阵列,用于克服现有电极技术的局限,如Neuralink。该阵列植入猕猴脑中,能随脑组织弯曲,记录数百个神经元活动。研究论文发表于《Nature Electronics》2月5日刊。

由 AI 报道

中国研究人员在铁电晶体管(FeFETs)方面取得突破,克服了传统铁电晶体管的长期局限性,为大规模应用铺平道路。这种晶体管类似于人脑神经元,将存储和处理集成在一个单元中,从而减少数据传输时间。

此网站使用 cookie

我们使用 cookie 进行分析以改进我们的网站。阅读我们的 隐私政策 以获取更多信息。
拒绝