Larian's Divinity: New Details on Development and Rivellon Return

Following the surprise reveal of Divinity at The Game Awards 2025, Larian Studios has shared more on the RPG's ambitious scope in the Rivellon universe, with director Swen Vincke calling it their first titled 'Divinity' and a project larger than Baldur's Gate 3.

Expanded Development Insights

Larian Studios director Swen Vincke described Divinity as 'our first game entitled “Divinity”'—a return to the Rivellon universe first seen in 2002's Divine Divinity. Head of publishing Michael Douse clarified on X that it's not a direct sequel to Divinity: Original Sin, though fans will recognize the world-building with humans, elves, dwarves, and unique races. The game builds on lessons from Original Sin titles and Baldur's Gate 3, aiming for unprecedented breadth, depth, and intimacy.

The tagline, 'The gods are silent. Rivellon bleeds. New powers stir,' hints at themes of divine silence, bloodshed, magic, demons, and religious turmoil.

Gameplay and Timeline Speculation

Gameplay details are limited, fueling debates on turn-based vs. real-time combat. Trailer hints suggest timeline ties, possibly involving figures like Lucian, positioning it as a prequel or mid-series entry. No platforms or release were confirmed beyond expected PC support, potentially with Early Access. Given Larian's timelines (3 years for Original Sin II, 6 for Baldur's Gate 3), a 2027 launch or later is speculated.

This follows initial rumors, trademarks, and the cinematic trailer debuted at the awards, capping speculation after Larian denied Divinity: Original Sin 3.

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