Marathon Server Slam peaks at nearly 150,000 concurrent Steam players

Following its launch, Bungie's Marathon Server Slam beta has drawn massive interest, peaking at 143,621 concurrent players on Steam in its first 24 hours. The free cross-platform test, running until March 2 ahead of the March 5 release, continues to highlight strong gunplay amid divided aesthetic opinions.

Bungie's PvP extraction shooter Marathon, set on Tau Ceti IV, saw its Server Slam beta—launched February 26—reach a Steam peak of 143,621 concurrent players within the first day, excluding consoles. This surpasses initial reports of over 100,000 joiners and positions it competitively against genre peer Arc Raiders, whose beta peaked at 189,668.

The beta remains among Steam's top U.S. best-sellers (third place), ahead of Arc Raiders, with pre-orders available: standard edition at $40, Deluxe at $60 with cosmetics. Note it's unsupported on Steam Deck, unlike some rivals.

Early player feedback builds on launch impressions, praising Bungie's precise gunplay while opinions split on the neon-futuristic aesthetic. The event stress-tests servers and matchmaking ahead of launch, amid the studio's development hurdles.

As part of ongoing Marathon Server Slam coverage, this update underscores sustained hype for the extraction shooter trend.

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Video game analyst Rhys Elliott of Alinea Analytics estimates that Bungie's Marathon has sold around 1.2 million copies worldwide, generating $55 million in revenue excluding microtransactions. Steam accounts for the majority of sales at 800,000 copies, far ahead of PlayStation 5's 217,000 and Xbox Series X/S's 133,000. The game retains about 380,000 daily active users despite some early player drop-off.

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Bungie's Marathon extraction shooter reportedly cost over $200 million to develop, with sources indicating the figure likely exceeds $250 million excluding post-launch expenses. Steam player numbers have fallen 68 percent from launch peaks, yet team morale at the studio remains strong. Developers have affirmed commitment to the game's long-term support.

Bungie released a patch on March 31 for Marathon, eliminating slide-canceling and Thief grappling hook movement exploits used for unfair advantages. Changes include reopening an Outpost destroyed wing shortcut with a puzzle, Pinwheel loot and challenge improvements, a new locked keycard room, bullet-proof glass in the Hub, and a Dire Marsh bug fix. The game has sold over 1.2 million copies since launch amid strong reviews.

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Prominent players in Bungie’s Marathon extraction shooter have accused cheaters of ruining ranked play, particularly in high-level lobbies and the Cryo Archive map. Streamers like AlbralelieVT described encounters with wall-hacks and stream snipers, prompting Bungie to announce expanded anti-cheat measures. The studio emphasized ongoing improvements to protect fair play.

 

 

 

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