UK tribunal allows £656m Steam lawsuit to proceed

The UK's Competition Appeal Tribunal has ruled that a £656m lawsuit against Valve can move forward, potentially leading to compensation for 14 million Steam users. The case, filed by digital rights activist Vicki Shotbolt in June 2024, accuses Valve of anti-competitive practices that inflate PC game prices. Valve's bid to dismiss the claim was rejected on 26 January 2026.

The lawsuit centres on allegations that Valve, through its Steam platform, has rigged the PC gaming market by imposing restrictive policies. Shotbolt claims Valve enforces price parity clauses, preventing publishers and developers from offering games at lower prices on rival platforms. Additionally, the suit argues that Valve prohibits consumers from buying downloadable content (DLC) for Steam games on other stores, combined with a commission of up to 30 percent, resulting in inflated prices for UK consumers.

Filed in June 2024 and handled by Milberg London LLP, the collective action claim operates on an opt-out basis, representing 14 million Steam users in the UK unless they choose to exclude themselves. It seeks compensation of between £22 and £44 per affected user, totalling £656 million.

Valve contested the certification, arguing that the claimants lacked an adequate methodology for assessing the impact of its platform parity obligations and that the class definition was insufficient, particularly regarding younger users. However, following proposed revisions to the class definition—addressing concerns about minors—the tribunal granted the collective proceedings order (CPO) on 26 January 2026, after a hearing on 14 October 2025. The judgment is referenced as [2026] CAT 4.

This development marks a significant step in UK competition law challenges against tech giants in gaming, similar to a prior case against Sony by the same firm. Valve has been approached for comment but has not yet responded publicly. The case now proceeds toward a potential trial, where the full merits of the anti-competitive claims will be examined.

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Illustration of Valve's Steam Machine console on a desk, showing a monitor with a game error due to Linux anti-cheat incompatibility.
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Valve's Steam Machine limited by Linux anti-cheat compatibility

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Valve has announced the Steam Machine, a compact console-like PC running Linux-based SteamOS, set for launch in early 2026. While it targets 4K gaming at 60FPS and supports many titles, it cannot run popular multiplayer games requiring unsupported kernel-level anti-cheat systems. Developers may need to expand Linux support for broader compatibility.

Valve, the company behind the Steam gaming platform, is confronting a lawsuit alleging monopolistic practices. The legal action questions Steam's dominant position in the PC gaming market. An article from TechRadar expresses puzzlement over the claims, highlighting Steam's reputation as a consumer-friendly service.

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Apple is seeking to appeal a $2 billion antitrust fine imposed by a UK court over its App Store practices. The company aims to take the case to the UK's Court of Appeal after the Competition Appeal Tribunal rejected its initial appeal request. The ruling found Apple guilty of anticompetitive behavior in charging high fees to developers.

Democratic members of the US Congress have called on the Federal Trade Commission to thoroughly examine the proposed $55 billion acquisition of Electronic Arts by Saudi Arabia's Public Investment Fund and other investors. The letter from the Congressional Labor Caucus highlights concerns over labor impacts and market dominance in the gaming industry. The deal, announced last September, is set to close in early 2027.

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Building on yesterday's Ninth Circuit decision upholding Apple's contempt violation in the Epic Games iOS payments case, the court detailed the tech giant's breaches while permitting reasonable security fees. Epic CEO Tim Sweeney declared the 'Apple Tax' dead in the US, but highlighted developers' fears of retaliation.

Valve has rolled out its most recent stable update for the Steam platform, introducing a shift to a 64-bit client on Windows systems while continuing support for older setups. The update also brings various fixes and enhancements across desktop and Steam Deck devices. Linux users might see similar 64-bit improvements soon, based on ongoing runtime developments.

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Steam, the popular online gaming platform, suffered a partial outage on December 24, affecting access to its store and online multiplayer games. The disruption began around 1PM ET and started recovering by late afternoon, though some services remained sluggish. Valve has not publicly acknowledged the issue.

 

 

 

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