Valve
Valve's Steam Controller launches May 4 for $99 with low-latency Puck and Steam Deck-inspired design
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Valve's new Steam Controller, successor to the 2015 model and inspired by Steam Deck prototypes, launches May 4 for $99 in the US ($149 CAD, €99 EU, £85 UK, A$149 AU, 419 PLN PL). Featuring dual touchpads, TMR thumbsticks, and a wireless Puck dongle, it offers precise PC gaming while escaping hardware delays affecting Steam Machine and Frame.
Store-page code reveals Valve is preparing four purchase options for its upcoming Steam Machine, building on earlier leaks of two storage variants and retailer pricing.
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Valve has introduced a reservation programme for its newly launched Steam Controller following a rapid sell-out that frustrated many buyers. The system opened on 8 May at 10am Pacific Time, allowing users to secure a place in line for future stock.
Valve is actively working on a Steam Deck 2, programmer Pierre-Loup Griffais has confirmed to IGN. The company wants silicon advancements that deliver true next-generation performance, which current system-on-chip options do not provide. No release is imminent due to these hardware limitations.
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Valve announced two new data tools on April 23 to assist developers in optimizing games for Steam Deck. The features, available initially to creators of Verified games, include average framerate data and player surveys on rating agreement. Valve stated that 95 percent of surveyed players agree with the Verified status.
Chet Faliszek, a prolific former writer at Valve, has publicly criticized Epic Games founder Tim Sweeney over recent layoffs of more than 1,000 staff. Faliszek questioned why employees should work hard at the company, pointing to the absence of shareholder pressure and the shutdown of several Fortnite modes. He contrasted Epic's approach with Valve's emphasis on employee agency.
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Erik Wolpaw, writer for Half-Life and Portal, revealed that a small team at Valve is experimenting with AI tools for generating text and audio in games. He dismissed concerns over AI replacing creative writing but highlighted its potential for dynamic character responses to player actions. Wolpaw emphasized that this is not a company-wide effort.
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