Realistic illustration of Valve's Steam Controller launching May 4 for $99, showcasing dual touchpads, TMR thumbsticks, and wireless Puck dongle on a sleek background.
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Valve's Steam Controller launches May 4 for $99 with low-latency Puck and Steam Deck-inspired design

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Valve's new Steam Controller, successor to the 2015 model and inspired by Steam Deck prototypes, launches May 4 for $99 in the US ($149 CAD, €99 EU, £85 UK, A$149 AU, 419 PLN PL). Featuring dual touchpads, TMR thumbsticks, and a wireless Puck dongle, it offers precise PC gaming while escaping hardware delays affecting Steam Machine and Frame.

Valve has introduced a reservation programme for its newly launched Steam Controller following a rapid sell-out that frustrated many buyers. The system opened on 8 May at 10am Pacific Time, allowing users to secure a place in line for future stock.

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Valve has released free CAD files for the exterior shell of its Steam Controller, which sold out rapidly after launch. The files, available under a Creative Commons license, allow users to 3D print custom accessories. The company is working on restocking the $99 gamepad amid delays in related hardware launches.

Valve announced two new data tools on April 23 to assist developers in optimizing games for Steam Deck. The features, available initially to creators of Verified games, include average framerate data and player surveys on rating agreement. Valve stated that 95 percent of surveyed players agree with the Verified status.

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Following leaks suggesting Valve's Steam Machine could cost around $950, YouTuber Zac Builds has created a custom PC mimicking the device at that exact price. Using off-the-shelf parts, it delivers strong high-end gaming performance. Valve still has not officially confirmed pricing or specs.

Erik Wolpaw, writer for Half-Life and Portal, revealed that a small team at Valve is experimenting with AI tools for generating text and audio in games. He dismissed concerns over AI replacing creative writing but highlighted its potential for dynamic character responses to player actions. Wolpaw emphasized that this is not a company-wide effort.

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Valve has updated Counter-Strike 2's reloading system, discarding any remaining ammo in the magazine instead of returning it to reserves. This change aims to add higher stakes to reload decisions. Weapons receive extra reserve magazines to offset the shift.

 

 

 

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