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Realistic illustration of Valve's Steam Controller launching May 4 for $99, showcasing dual touchpads, TMR thumbsticks, and wireless Puck dongle on a sleek background.
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Steam Controller da Valve será lançado em 4 de maio por US$ 99 com dongle Puck de baixa latência e design inspirado no Steam Deck

Reportado por IA Imagem gerada por IA

O novo Steam Controller da Valve, sucessor do modelo de 2015 e inspirado em protótipos do Steam Deck, chega ao mercado em 4 de maio por US$ 99 nos EUA (US$ 149 CAD, € 99 UE, £ 85 Reino Unido, A$ 149 Austrália, 419 PLN Polônia). Com trackpads duplos, alavancas analógicas TMR e um dongle sem fio Puck, o controle oferece precisão para jogos de PC, mantendo-se fora dos atrasos de hardware que afetam o Steam Machine e o Frame.

Store-page code reveals Valve is preparing four purchase options for its upcoming Steam Machine, building on earlier leaks of two storage variants and retailer pricing.

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Valve has introduced a reservation programme for its newly launched Steam Controller following a rapid sell-out that frustrated many buyers. The system opened on 8 May at 10am Pacific Time, allowing users to secure a place in line for future stock.

Valve is actively working on a Steam Deck 2, programmer Pierre-Loup Griffais has confirmed to IGN. The company wants silicon advancements that deliver true next-generation performance, which current system-on-chip options do not provide. No release is imminent due to these hardware limitations.

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Valve announced two new data tools on April 23 to assist developers in optimizing games for Steam Deck. The features, available initially to creators of Verified games, include average framerate data and player surveys on rating agreement. Valve stated that 95 percent of surveyed players agree with the Verified status.

Chet Faliszek, a prolific former writer at Valve, has publicly criticized Epic Games founder Tim Sweeney over recent layoffs of more than 1,000 staff. Faliszek questioned why employees should work hard at the company, pointing to the absence of shareholder pressure and the shutdown of several Fortnite modes. He contrasted Epic's approach with Valve's emphasis on employee agency.

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Erik Wolpaw, writer for Half-Life and Portal, revealed that a small team at Valve is experimenting with AI tools for generating text and audio in games. He dismissed concerns over AI replacing creative writing but highlighted its potential for dynamic character responses to player actions. Wolpaw emphasized that this is not a company-wide effort.

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