Blue Manchu is developing Godzone 6, a roguelite immersive sim that studio boss Jonathan Chey says offers more player choice than any previous project. The game follows Void Bastards and Wild Bastards and begins with players creating grotesque mutants who have unique skills. Procedural levels let each run test different playstyles.
Jonathan Chey, who served as project manager on System Shock 2 and worked on titles including Thief: The Dark Project and BioShock, leads the effort at Blue Manchu. He explained the scope of options available at the start of each run, noting that players might build a gun, act as a hacker, use stealth, cast spells, run computer programs, shrink to enter tight spaces, grow giant, or fly instead.