Voice actors and unions fight AI use in video games

Video game developers are increasingly using AI for voice acting, sparking backlash from actors and unions concerned about livelihoods and ethics. Recent examples include Embark Studios' Arc Raiders and Supertrick Games' Let it Die: Inferno, where AI generated incidental dialogue or character voices. SAG-AFTRA and Equity are pushing for consent, fair pay, and regulations to protect performers.

Background on AI in Gaming Voice Work

The integration of AI technology into video game development has raised significant ethical and financial concerns for voice actors. Following the SAG-AFTRA strike that ended in summer 2024, new contracts include protections against unauthorized AI replication of performers' voices. However, studios continue to experiment with the technology for efficiency and creativity.

Recent Examples

In December 2024, Supertrick Games revealed that generative AI was used for two character voices in Let it Die: Inferno, emphasizing that these were not modeled after any human performers to avoid copyright issues. Similarly, Embark Studios employed AI text-to-speech for non-essential NPC dialogue in Arc Raiders, with human actors training the system and receiving consent-based compensation. This approach was also used in their earlier title, The Finals, allowing the studio to handle repetitive lines without full recordings.

Embark's chief creative officer, Stefan Strandberg, previously noted that AI helps expand game scope in tedious areas while preserving human elements for dynamic performances. Yet, critics argue it undermines the nuance only actors can provide.

Unions' Response

SAG-AFTRA's Duncan Crabtree-Ireland highlighted requirements for equivalent pay for AI replicas, with rates up to 750 percent of standard fees—around $8,512.50 for a day performer. The union advocates for legal rights to control likeness and voice usage, even in non-union settings.

In the UK, Equity's Shannon Sailing pointed out varying pay rates due to lack of agreements, calling AI a 'subpar experience' that lacks emotional authenticity. Both unions stress consent, transparency, and fair remuneration as AI adoption grows.

Perspectives from Studios and Actors

Audio studio Side UK's Chris Donnelly acknowledged AI's inevitability for immersive worlds with numerous NPCs but emphasized ethical guardrails and 'human in the loop' policies to maintain quality.

Actors like Jennifer Hale (Mass Effect) urged compensation and union support to prevent underpricing, viewing human performances as a mark of quality. Alix Wilton Regan (Tomb Raider) described AI's impact as 'catastrophic,' leading to shrinking job markets, while Colin Ryan (Final Fantasy 14) criticized it as a cost-cutting measure that harms entry-level opportunities.

To counter AI abuse, Wilton Regan co-launched TIVA, an audiobook project using anti-AI 'poison-pilling' with performers like Hale and Ashly Burch, aiming to showcase human value.

Overall, while AI offers development shortcuts, the industry faces calls for regulation to safeguard creative professions amid evolving technology.

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Larian Studios has confirmed using generative AI tools in early development stages for its upcoming Divinity game, sparking significant backlash from fans and former employees. CEO Swen Vincke insists the technology is additive and will not appear in the final product, emphasizing human creativity. The controversy follows the massive success of Baldur's Gate 3 and the recent announcement of the new turn-based RPG at The Game Awards.

Following the October launch of its extraction shooter Arc Raiders, which peaked at nearly half a million players on Steam, Embark Studios has re-recorded some text-to-speech AI-generated voice lines using professional actors in response to player criticism over immersion. CEO Patrick Söderlund acknowledged that 'a real professional actor is better than AI' and emphasized AI's role as a production tool rather than a replacement for humans.

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Prolific video game voice actor Troy Baker has expressed a positive view on the generative AI revolution, arguing it will drive people toward authentic human-created experiences rather than AI-generated content. In a recent interview, Baker emphasized that while AI excels at producing content, true art requires the human touch. He believes this shift could ultimately benefit artists in the long run.

Rockstar Games co-founder Dan Houser expressed skepticism about AI's capabilities during a TV appearance promoting his new novel. While confirming his studio is experimenting with the technology for an upcoming game, he downplayed its current usefulness. Houser emphasized that AI excels at some tasks but falls short of solving all creative challenges in gaming.

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Japan exhibits strong public confidence in AI as a solution to labor shortages, yet workplace adoption remains shallow. While government and corporations push for integration, creators voice concerns over copyrights and income. Experts highlight skill gaps as key barriers.

In response to backlash over generative AI use in early development of its next Divinity game, Larian Studios—creators of Baldur's Gate 3—will host a fan Q&A session after the holidays to discuss the issue amid industry-wide debates.

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Capcom has stated it will not include AI-generated materials in its game content, as revealed in an investor briefing on March 23, 2026. The company plans to use AI tools to improve efficiency in development processes like graphics, sound, and programming. This comes amid backlash over Nvidia's DLSS 5 implementation in Resident Evil Requiem.

 

 

 

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