Voice actors and unions fight AI use in video games

Video game developers are increasingly using AI for voice acting, sparking backlash from actors and unions concerned about livelihoods and ethics. Recent examples include Embark Studios' Arc Raiders and Supertrick Games' Let it Die: Inferno, where AI generated incidental dialogue or character voices. SAG-AFTRA and Equity are pushing for consent, fair pay, and regulations to protect performers.

Background on AI in Gaming Voice Work

The integration of AI technology into video game development has raised significant ethical and financial concerns for voice actors. Following the SAG-AFTRA strike that ended in summer 2024, new contracts include protections against unauthorized AI replication of performers' voices. However, studios continue to experiment with the technology for efficiency and creativity.

Recent Examples

In December 2024, Supertrick Games revealed that generative AI was used for two character voices in Let it Die: Inferno, emphasizing that these were not modeled after any human performers to avoid copyright issues. Similarly, Embark Studios employed AI text-to-speech for non-essential NPC dialogue in Arc Raiders, with human actors training the system and receiving consent-based compensation. This approach was also used in their earlier title, The Finals, allowing the studio to handle repetitive lines without full recordings.

Embark's chief creative officer, Stefan Strandberg, previously noted that AI helps expand game scope in tedious areas while preserving human elements for dynamic performances. Yet, critics argue it undermines the nuance only actors can provide.

Unions' Response

SAG-AFTRA's Duncan Crabtree-Ireland highlighted requirements for equivalent pay for AI replicas, with rates up to 750 percent of standard fees—around $8,512.50 for a day performer. The union advocates for legal rights to control likeness and voice usage, even in non-union settings.

In the UK, Equity's Shannon Sailing pointed out varying pay rates due to lack of agreements, calling AI a 'subpar experience' that lacks emotional authenticity. Both unions stress consent, transparency, and fair remuneration as AI adoption grows.

Perspectives from Studios and Actors

Audio studio Side UK's Chris Donnelly acknowledged AI's inevitability for immersive worlds with numerous NPCs but emphasized ethical guardrails and 'human in the loop' policies to maintain quality.

Actors like Jennifer Hale (Mass Effect) urged compensation and union support to prevent underpricing, viewing human performances as a mark of quality. Alix Wilton Regan (Tomb Raider) described AI's impact as 'catastrophic,' leading to shrinking job markets, while Colin Ryan (Final Fantasy 14) criticized it as a cost-cutting measure that harms entry-level opportunities.

To counter AI abuse, Wilton Regan co-launched TIVA, an audiobook project using anti-AI 'poison-pilling' with performers like Hale and Ashly Burch, aiming to showcase human value.

Overall, while AI offers development shortcuts, the industry faces calls for regulation to safeguard creative professions amid evolving technology.

Liittyvät artikkelit

Illustration of Larian Studios CEO Swen Vincke defending AI use in Divinity development amid fan backlash protests.
AI:n luoma kuva

Larian Studios faces backlash over AI use in Divinity development

Raportoinut AI AI:n luoma kuva

Larian Studios has confirmed using generative AI tools in early development stages for its upcoming Divinity game, sparking significant backlash from fans and former employees. CEO Swen Vincke insists the technology is additive and will not appear in the final product, emphasizing human creativity. The controversy follows the massive success of Baldur's Gate 3 and the recent announcement of the new turn-based RPG at The Game Awards.

Prolific video game voice actor Troy Baker has expressed a positive view on the generative AI revolution, arguing it will drive people toward authentic human-created experiences rather than AI-generated content. In a recent interview, Baker emphasized that while AI excels at producing content, true art requires the human touch. He believes this shift could ultimately benefit artists in the long run.

Raportoinut AI

Artificial intelligence has been credited for the rising popularity of Korean video games on the world stage, powering immersive experiences in titles like Nexon's Ark Raiders and Relu Games' Mimesis. These games have achieved strong sales and awards, but their use of AI has sparked debates over creativity and ethics. Industry watchers predict rapid growth in game AI adoption despite pushback.

Square Enix has announced a partnership with the University of Tokyo's Matsuo-Iwasawa Laboratory to automate 70% of its quality assurance and debugging tasks using generative AI by the end of 2027. This initiative aims to boost efficiency in game development and gain a competitive edge. The plan emerges from the company's medium-term business strategy amid broader AI adoption in the industry.

Raportoinut AI

Japanese developer Cygames has issued an apology following backlash to its announcement of an AI-focused subsidiary. The studio assured fans that generative AI is not currently used in its games and promised prior notice for any future implementation. This comes amid growing industry debates over AI's role in game development.

Games Workshop, the parent company behind Warhammer, has implemented a cautious policy banning the use of AI in its content production and design. CEO Kevin Rountree stated that while some senior managers are experimenting with the technology, none are enthusiastic about it yet. The firm plans to hire more creative professionals instead.

Raportoinut AI

AI coding agents from companies like OpenAI, Anthropic, and Google enable extended work on software projects, including writing apps and fixing bugs under human oversight. These tools rely on large language models but face challenges like limited context processing and high computational costs. Understanding their mechanics helps developers decide when to deploy them effectively.

 

 

 

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