Games Workshop bans AI in Warhammer creative processes

Games Workshop, the parent company behind Warhammer, has implemented a cautious policy banning the use of AI in its content production and design. CEO Kevin Rountree stated that while some senior managers are experimenting with the technology, none are enthusiastic about it yet. The firm plans to hire more creative professionals instead.

Games Workshop revealed its stance on artificial intelligence during a recent financial results meeting, as shared by CEO Kevin Rountree. The company has established an internal policy that prohibits AI-generated content and its application in design processes. This extends to unauthorized use outside the organization, including in competitions. Rountree noted, "We do have a few senior managers that are [experts on AI]: none are that excited about it yet. We have agreed an internal policy to guide us all, which is currently very cautious."

The policy also addresses broader concerns, such as data compliance, security, and governance. Rountree highlighted that AI and machine learning engines often appear automatically on company devices like phones and laptops, necessitating vigilant monitoring and protection.

Instead of embracing AI, Games Workshop intends to bolster its creative teams by hiring more professionals across departments. This approach supports the development of content for its key intellectual properties, including Warhammer 40,000 and Age of Sigmar. The company's Warhammer 40K Codex books are renowned for their illustrations featuring a grimdark aesthetic, which has led to strong fan opposition against any perceived AI involvement. For instance, licensed product maker Displate faced backlash last year and had to deny using generative AI in its Warhammer 40K items.

In contrast, other gaming entities like EA and Krafton are advancing AI integration, with developers such as Hideo Kojima and Glen Schofield viewing it as a tool to enhance development efficiency. Global AI spending is projected to hit $500 billion in 2026, though some analysts warn of an impending bubble due to resource demands and rising hardware costs for items like graphics cards and RAM.

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Concept artist at Larian Studios hand-drawing Divinity fantasy art, rejecting generative AI on a computer screen, with CEO Swen Vincke approving.
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Larian Studios has reversed its approach to generative AI for its upcoming game Divinity following fan backlash. In a Reddit AMA, CEO Swen Vincke announced the studio will avoid AI tools entirely during concept art development to eliminate doubts about art origins. The decision extends to writing, ensuring all creative assets remain fully human-made.

PC game publisher Hooded Horse has implemented a strict ban on generative AI-generated art in all its titles, extending the prohibition to every stage of development. CEO Tim Bender argues that even temporary use of AI assets risks contaminating final builds. This policy aims to safeguard artistic integrity and avoid potential backlash from players.

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Artificial intelligence has been credited for the rising popularity of Korean video games on the world stage, powering immersive experiences in titles like Nexon's Ark Raiders and Relu Games' Mimesis. These games have achieved strong sales and awards, but their use of AI has sparked debates over creativity and ethics. Industry watchers predict rapid growth in game AI adoption despite pushback.

Japanese developer Cygames has issued an apology following backlash to its announcement of an AI-focused subsidiary. The studio assured fans that generative AI is not currently used in its games and promised prior notice for any future implementation. This comes amid growing industry debates over AI's role in game development.

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Bandcamp has become the first major streaming service to prohibit AI-generated music outright. The platform announced a policy banning content created wholly or substantially by AI, aiming to preserve human creativity. Users are encouraged to report suspected AI tracks for review.

Sandfall Interactive has detailed its limited generative AI experimentation for placeholder textures in Clair Obscur: Expedition 33, following the game's disqualification from Game of the Year and Best Debut Game at the Indie Game Awards 2025. The studio, which patched out the assets shortly after launch, vows all future projects will be fully human-made.

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