Hooded Horse bans generative AI art in published PC games

PC game publisher Hooded Horse has implemented a strict ban on generative AI-generated art in all its titles, extending the prohibition to every stage of development. CEO Tim Bender argues that even temporary use of AI assets risks contaminating final builds. This policy aims to safeguard artistic integrity and avoid potential backlash from players.

Hooded Horse, known for publishing strategy and city-building games such as Manor Lords, Cataclismo, and the upcoming Endless Legend 2, has taken a firm stand against generative AI in game development. In an interview, CEO Tim Bender expressed frustration, stating that generative AI art "has made his job harder and that it now appears in places it should not." To enforce this view, the company has incorporated explicit bans on AI-generated assets into its publishing contracts, prohibiting their use entirely.

Bender emphasizes the dangers of allowing AI even as placeholders during pre-production. He warns that once introduced, such assets can "spread through the pipeline" and inadvertently end up in the final product. Hooded Horse requires developers to avoid generative AI from prototyping through internal testing, with the publisher conducting ongoing checks to ensure compliance. This vigilance, Bender notes, prevents oversights that could harm the studio's reputation.

Real-world incidents underscore these concerns. In Ubisoft's Anno 117, placeholder AI art appeared in the live version of the city builder, prompting quick fixes but drawing frustration from its dedicated PC fanbase. Similarly, the RPG Clair Obscur: Expedition 33 initially secured two wins at the Indie Game Awards, only for them to be revoked after organizers discovered generative AI art in the shipped game, despite claims it was temporary. These cases illustrate how oversights can lead to public backlash and professional repercussions.

The policy reflects broader tensions in PC gaming, where some studios like Larian experiment cautiously with AI for concepts, while others, like Hooded Horse, prioritize human-created content. For developers partnering with Hooded Horse, this means forgoing AI tools to align with the publisher's commitment to traditional artistry, potentially influencing how future games are perceived by skeptical players.

Liittyvät artikkelit

Concept artist at Larian Studios hand-drawing Divinity fantasy art, rejecting generative AI on a computer screen, with CEO Swen Vincke approving.
AI:n luoma kuva

Larian Studios refrains from using generative AI in Divinity concept art

Raportoinut AI AI:n luoma kuva

Larian Studios has reversed its approach to generative AI for its upcoming game Divinity following fan backlash. In a Reddit AMA, CEO Swen Vincke announced the studio will avoid AI tools entirely during concept art development to eliminate doubts about art origins. The decision extends to writing, ensuring all creative assets remain fully human-made.

Tim Bender, head of publisher Hooded Horse, has criticized most indie publishers in an interview, encouraging developers to handle their own releases. He argues that armed with analytics and marketing resources, indie teams can outperform traditional publishers. Bender describes many in the industry as opportunistic and incompetent.

Raportoinut AI

Following last week's revocation of its Indie Game of the Year award over AI use, Clair Obscur: Expedition 33 has sold over five million copies in 2025 amid heated industry discussions on AI's role in game development, disclosure rules, and award criteria.

The cozy life simulation game Heartopia, reminiscent of Animal Crossing with chibi anime style, has updated its Steam page to reveal the use of generative AI following player complaints. Developed by XD International, the game launched on January 17, 2026, and quickly peaked at over 35,000 concurrent players. However, its 66% positive review rating reflects criticism over the initial lack of transparency about AI in puzzles and chat features.

Raportoinut AI

The Indie Game Awards disqualified breakout RPG Clair Obscur: Expedition 33 from its Game of the Year and Debut Game categories due to generative AI use, as confirmed December 21, 2025—despite the assets being patched out post-launch. Honors reassigned to Blue Prince and Sorry We're Closed, fueling ongoing AI ethics debates in indie development.

Larian Studios CEO Swen Vincke, in a January 10, 2026 Reddit AMA, reaffirmed the studio's decision to halt generative AI use in concept art for its upcoming Divinity game amid fan backlash—previously covered in early reports—and shared extensive new details on the title's setting, features, and development.

Raportoinut AI

In response to backlash over generative AI use in early development of its next Divinity game, Larian Studios—creators of Baldur's Gate 3—will host a fan Q&A session after the holidays to discuss the issue amid industry-wide debates.

 

 

 

Tämä verkkosivusto käyttää evästeitä

Käytämme evästeitä analyysiä varten parantaaksemme sivustoamme. Lue tietosuojakäytäntömme tietosuojakäytäntö lisätietoja varten.
Hylkää