Hooded Horse bans generative AI art in published PC games

PC game publisher Hooded Horse has implemented a strict ban on generative AI-generated art in all its titles, extending the prohibition to every stage of development. CEO Tim Bender argues that even temporary use of AI assets risks contaminating final builds. This policy aims to safeguard artistic integrity and avoid potential backlash from players.

Hooded Horse, known for publishing strategy and city-building games such as Manor Lords, Cataclismo, and the upcoming Endless Legend 2, has taken a firm stand against generative AI in game development. In an interview, CEO Tim Bender expressed frustration, stating that generative AI art "has made his job harder and that it now appears in places it should not." To enforce this view, the company has incorporated explicit bans on AI-generated assets into its publishing contracts, prohibiting their use entirely.

Bender emphasizes the dangers of allowing AI even as placeholders during pre-production. He warns that once introduced, such assets can "spread through the pipeline" and inadvertently end up in the final product. Hooded Horse requires developers to avoid generative AI from prototyping through internal testing, with the publisher conducting ongoing checks to ensure compliance. This vigilance, Bender notes, prevents oversights that could harm the studio's reputation.

Real-world incidents underscore these concerns. In Ubisoft's Anno 117, placeholder AI art appeared in the live version of the city builder, prompting quick fixes but drawing frustration from its dedicated PC fanbase. Similarly, the RPG Clair Obscur: Expedition 33 initially secured two wins at the Indie Game Awards, only for them to be revoked after organizers discovered generative AI art in the shipped game, despite claims it was temporary. These cases illustrate how oversights can lead to public backlash and professional repercussions.

The policy reflects broader tensions in PC gaming, where some studios like Larian experiment cautiously with AI for concepts, while others, like Hooded Horse, prioritize human-created content. For developers partnering with Hooded Horse, this means forgoing AI tools to align with the publisher's commitment to traditional artistry, potentially influencing how future games are perceived by skeptical players.

Liittyvät artikkelit

Concept artist at Larian Studios hand-drawing Divinity fantasy art, rejecting generative AI on a computer screen, with CEO Swen Vincke approving.
AI:n luoma kuva

Larian Studios refrains from using generative AI in Divinity concept art

Raportoinut AI AI:n luoma kuva

Larian Studios has reversed its approach to generative AI for its upcoming game Divinity following fan backlash. In a Reddit AMA, CEO Swen Vincke announced the studio will avoid AI tools entirely during concept art development to eliminate doubts about art origins. The decision extends to writing, ensuring all creative assets remain fully human-made.

PC game store GOG has drawn criticism for employing generative AI to create promotional artwork for a sale. During a recent Reddit AMA, the company's managing director addressed the backlash but stopped short of committing to abandoning the technology. GOG emphasized testing AI tools to support its preservation mission while promising more careful application.

Raportoinut AI

Tim Bender, head of publisher Hooded Horse, has criticized most indie publishers in an interview, encouraging developers to handle their own releases. He argues that armed with analytics and marketing resources, indie teams can outperform traditional publishers. Bender describes many in the industry as opportunistic and incompetent.

The Indie Game Awards revoked Game of the Year and Debut Game wins from Clair Obscur: Expedition 33 after developer Sandfall Interactive confirmed generative AI use for placeholder textures, violating the event's strict no-AI policy. Awards reassigned to Blue Prince and Sorry We're Closed, sparking debate over enforcement timing and indie AI rules.

Raportoinut AI

Rockstar Games co-founder Dan Houser expressed skepticism about AI's capabilities during a TV appearance promoting his new novel. While confirming his studio is experimenting with the technology for an upcoming game, he downplayed its current usefulness. Houser emphasized that AI excels at some tasks but falls short of solving all creative challenges in gaming.

Following the revocation of its Game of the Year award over AI disclosure issues, Sandfall Interactive has enforced a firm no-AI policy for Clair Obscur: Expedition 33 and all future games. Game director Guillaume Broche confirmed the title is fully human-made, addressing concerns from a brief 2022 AI texture experiment.

Raportoinut AI

Prolific video game voice actor Troy Baker has expressed a positive view on the generative AI revolution, arguing it will drive people toward authentic human-created experiences rather than AI-generated content. In a recent interview, Baker emphasized that while AI excels at producing content, true art requires the human touch. He believes this shift could ultimately benefit artists in the long run.

 

 

 

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