Build a Rocket Boy lays off 170 in third round of MindsEye cuts

Build a Rocket Boy, developer of the struggling open-world shooter MindsEye, has laid off roughly 170 of its 250 staff—its third round of redundancies in the past year—leaving around 80 employees, sources tell Kotaku. The cuts follow two prior rounds, the March 2026 closure of its French studio, and come amid poor reception to a recent Blacklist update.

In the past week, Build a Rocket Boy executed substantial layoffs at its MindsEye team. Sources familiar with the matter informed Kotaku that approximately 170 positions were eliminated, slashing the headcount to about 80. Departures were confirmed on LinkedIn by staff including Technical Level Designer James Tyler, Audio Designer Tom Cross, QA Analyst Gary Iain Gough, and Level Designer Leah Philpot. Social media team members also shared news on the MindsEye Discord, with Digital Marketing Manager George Jons-Clothier posting on May 5 that it was his final week, calling it 'an absolute pleasure and a genuine honor.'

The studio has not publicly commented and did not respond to inquiries. This continues a pattern of cuts, including a third round announced by Co-CEO Mark Gerhard in March amid allegations of 'organized espionage and corporate sabotage'—claims the studio has linked to a probe potentially heading to prosecution (see prior coverage). Gerhard reiterated sabotage concerns in a recent LinkedIn post.

The layoffs coincide with backlash to MindsEye's Blacklist update, part of efforts to revive the game (launched summer 2025 with poor reviews and low engagement) and its planned Everywhere platform. IO Interactive CEO Hakan Abrak, whose studio previously distributed MindsEye, noted this week: 'Those guys were working really hard and it didn’t pan out how they expected, and how we wished either.'

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Full Circle announces layoffs in Skate studio restructuring

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EA subsidiary Full Circle, developer of the live-service Skate game, announced layoffs on February 25, 2026, as part of a restructuring at its Burnaby headquarters to support the title's long-term development. The cuts affect an unspecified number of staff who contributed to its Early Access launch last September, amid ongoing industry-wide reductions.

Build A Rocket Boy has announced further layoffs—the third round since MindsEye's launch—attributing them to industry woes and alleging organized espionage and sabotage. Co-CEO Mark Gerhard said the studio's investigation into these claims is progressing toward prosecution.

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Mark Gerhard, CEO of Build A Rocket Boy, described the launch of the studio's shooter MindsEye as 'the worst launch in history.' He attributed many issues to sabotage and said the studio plans to share evidence in an upcoming multiplayer update. Gerhard also noted improving sales and reviews since the game's release last June.

One day after Sony Interactive Entertainment announced the shutdown of its year-old PlayStation studio Dark Outlaw Games, founder Jason Blundell and former level designer JCbackfire discussed the closure on a Twitch stream. They mourned the promising early-stage project—which was not a live-service game—while expressing no ill will toward Sony amid its strategic shifts.

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In the aftermath of Epic Games' March 24 layoffs affecting over 1,000 employees—many from Fortnite teams—developers have voiced worries about the battle royale game's future. CEO Tim Sweeney called on remaining staff to deliver fresh content while eyeing a shift to Unreal Engine 6, but reactions and backlash underscore the challenges ahead.

Swedish studio 10 Chambers, known for GTFO, has confirmed significant layoffs affecting a large number of roles, including several co-founders, as it restructures to focus on upcoming game Den of Wolves. The news emerged on February 13, 2026, via LinkedIn posts from affected employees. Co-founders Ulf Andersson and Simon Viklund remain committed to the project.

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Epic Games announced layoffs affecting more than 1,000 employees on March 24, citing a downturn in Fortnite engagement that has led to spending exceeding revenue. CEO Tim Sweeney expressed regret in a blog post, noting the cuts along with over $500 million in other cost savings will stabilize the company. Affected staff will receive severance packages including at least four months of base pay and extended healthcare.

 

 

 

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