Trick Weekes, a former BioWare writer, revealed that an early version of Dragon Age: The Veilguard included a final conversation with the Inquisitor and Morrigan about the player's choice for handling Solas. This scene, which allowed players to explain their decision, was removed during development. Weekes described it as a missed opportunity for character reflection.
Dragon Age: The Veilguard features player choices for binding the antagonist Solas to the Veil through brute force, outsmarting him, or redeeming him via an optional quest line. These decisions determine whether protagonist Rook parts with Solas as allies or enemies, followed by a celebratory montage and credits. However, an earlier draft included a debrief where returning characters Morrigan from Dragon Age: Origins and the Inquisitor from Dragon Age: Inquisition questioned the player's reasoning for the Solas choice, accounting for nuances like whether the Inquisitor entered the Fade as Solas's lover based on prior romance decisions in Inquisition and Veilguard playthroughs. > “One of the things that I was most bummed about losing, honestly, was in an early version of Veilguard, after you took down the elven gods, you had a final conversation with the Inquisitor,” Weekes told Kotaku. “In that final conversation with the Inquisitor, we had the chance to do what I love doing for players, which is to have the Inquisitor and Morrigan together say, ‘Why did you pick the ending you picked?’” Weekes highlighted the balance in choice-based RPGs between player expression and role-playing a non-self-insert character. The team retained a non-optional scene in Rook's room, led by director Corrine Busche, where players reflect on their character creator decisions regarding class, race, background, and identity before the first major choice of which city to save from a dragon attack. > “That conversation in Rook’s room was a chance to say, ‘Hey, here are the choices you made and [we] just reminded you... let’s let you bounce off that a little bit now that you’ve broken the new boots in the game world,” Weekes explained. Weekes, who worked on Mass Effect and Dragon Age series, left BioWare in 2025.